Affiliations are a way for your characters to interact with the lore of the game. It is available to Riders of Companion rank or higher. Each Affiliation has its own form of Affiliation Points, along with specialized store goods to purchase with it. Some organizations work to better the world, while others are decidedly evil.
About AFFILIATIONS | Joining Affiliations | AP STORE
Duties
Art Requirements
Writing: 600 words or Longer. If there are 2+ characters, then there is an additional 300 word minimum for each character claiming an activity.
Illustration:Background, Colored, Fullbody
When switching to a new Affiliation, requirements are doubled.
Fill out the following form and then click here to turn in your Duty. If your character is Loyal or above, you may include up to five items to increase your AP by the amount written in the Duty.
Duty: (List Number + Prompt Description)
Items Attached?: (Yes/No | If Yes, remember to attach the items as add-ons. Up to five may be added.)
Max: 6 per day
Bonuses
Including a matching Contact NPC increases the base AP reward by 1.
Familiars in the AP store can give a bonus 1 AP during duties.
Dragons with the Mercenary mutation have non-random AP doubled. This includes the bonuses above.
- There is no such thing as the unknowable. So, if something is unknown, that must be fixed. Depict your character mapping new terrain in Eredia or Shérok.
- A special ingredient is needed for the task. It could be kirin hair for an instrument, scales for plate armor, an enchanted fang, or anything else a dragon might have to spare. Depict your character asking for–or taking– what you need from an animal or dragon.
- Test specimens are in short supply. Depict your character going out to capture them. They can be animals, dragons, or even people.
- Taking care of rowdy dragons without their Rider around is tough work. But, well, someone has to do it. Show your character interacting with a Riderless dragon.
- Technology is essential to progress–and conquest–so the Militia can’t fall behind. Depict your character creating an advanced weapon.
- Disease and health go hand in hand. Depict your character brewing a chemical that is important for one or the other.
- Depict your character tagging, tracking, weighing, releasing, or otherwise handling a wild animal. Conservation is important for keeping a variety of test subjects.
- Show your character offering helpful services (health, food, protection, etc.) to their local community to instill trust.
- Magic is a limited resource, so it must be found and harvested as soon as possible. Depict your character investigating a source of magic or harvesting it.
- Not everyone has a dragon to ride. Depict your character creating or engineering a large machine for travel.
- Depict your character quelling criminals or rebels that have been causing trouble.
- New weapons were delivered to the military. Naturally, they have to be tested. Depict your character testing out a new weapon outside of the norm.
- It’s much easier to acquire materials from local sources. Depict your character negotiating for metals, weapons, food, or other things with a local. How they negotiate is up to interpretation.
- Rumor has it that the Rebellion is setting up a base nearby. Invade, sabotage, or otherwise destroy it before it becomes a problem.
- A garden of strange and foreign plants is difficult to maintain. There are poisonous things, plants that require a certain moon phase to bloom, seasonal cycles to consider, and a chance that they could always pick up their roots and find a new home. Depict your character maintaining a strange garden.
- A robot has gone rogue. Capture it before it causes chaos!
- Sadly, broken-down equipment happens. Depict your character repairing some sort of machine or magical construct.
- The militia has a strict daily routine, especially in regards to physical health. Depict your character exercising or taking care of their personal health.
- When test subjects are in short supply, there are always the conscripts! Machines don’t learn by themselves, so depict your character training the AI of a weapon or machine.
- Not everyone is a fan of the Militia. Depict your character guarding a Militia base or other military construction.
- Crime is on the rise, and it’s up to your character to get those numbers down somehow. Depict your character investigating a crime or stopping a crime in progress.
- Inventions don’t always take off. Depict your character inventing something odd, useless, or completely broken.
- Space: the final frontier. Even if magic-loving people aren’t interested, the Abrendese are quite happy to explore. Depict your character exploring space.
- A local legend has piqued the interest of locals, so the Militia has to investigate. Depict your character finding the source of the legend.
- Show your character making or finding a fortune.
- There’s always a risk when toying with life. Specifically, life finds a way, and this life has found a way out of its enclosure. Capture them before they start breeding or eating people or whatever abominations like to do out there.
- A collection of exotic pets takes a lot of work to maintain. Depict your character providing for the specialized needs of a rich person’s odd menagerie.
- Someone wealthy posted a request for a brand new pet. Depict your character obtaining or delivering it for its new owner.
- Show your character admiring a treasure collection. Whether it’s a rock collection, exotic zoo, hoard of treasure, or otherwise, there are some people that just know how to collect nice things. Oh, right, your character is also meant to guard these. But they can multitask, right?
- Finding new recruits is a difficult but necessary task. Depict your character finding new members for the Militia one way or another.
- Help a hive build its nursery. Find soft materials like animal fur or fabric to line the cavern with.
- Help a hive find the perfect location for a new satellite nest. It should have lots of food and water nearby.
- The hive needs to expand before they outgrow their tunnels. Help them dig tunnels through the ground or sew leaves together to create new chambers.
- Attyceps fungi look like regular mushrooms, plants, coral, and come in all sorts of alien shapes. They love finding new friends to tend in their gardens, so depict your character finding a new fungus to bring home!
- One of the garden fungi has gone out of control, growing everywhere in the hive. Help the Whirlybugs contain it before it smothers the garden.
- Unlike many bugs, castes are not decided at birth. Help a host decide which fungus to pick that will change its caste. Will it be a worker, gardener, soldier, or perhaps even a drone?
- An Attycep passed away of natural causes, so it must be delivered to a graveyard. Given the nature of the place, they would be grateful if your character can deliver the body in their stead. Depict your character paying respect at a hive graveyard or carrying an Attycep there.
- A host has perished and their fungus was left alive. Help deliver the plant or fungus to its next stage of life. This can be back to the gardens, somewhere in the wild to get picked up by a new hive, or somewhere secret where it can live out the rest of its days alone.
- Something odd is affecting bugs that journey into a particular location. It can be illness, a change in mood, or odd magical effects. Investigate the cause of this oddity.
- Depict your character managing a storage site. These are large places that work as a middle ground between the wild and the hive chefs. Everything that comes into the hive needs sorting!
- Hives contain hundreds of fungi and each one has its own needs. Depict your character helping to manage the garden.
- The fungus is having difficulty growing, the Aphyds are on the skinny side, and the Whirlybugs are even slower than usual. To keep the hive functioning, depict your character locating an alternative food source, such as tree sap or berries.
- The hive provides medical services to anyone who asks. They use ambrosia, honeydew, fungus, plants, and everything at their disposal to ensure that everyone enters and leaves the hive healthy. Depict your character helping the medical team.
- A Queen needs help founding their new colony. Help them carry their garden starters while they look for the perfect spot.
- A flood is washing out the hive. Depict your character delivering eggs and larva into a safe space!
- Not all fungi are popular with bugs. Some of them have effects that are less than appealing. Depict your character trying to help an unpopular fungus find a host.
- Both inside and outside of the hive, spreading life is essential. Depict your character helping to pollinate or spread flowers and fungus.
- A strange food source is outside of the hive’s normal foraging range. Go check it out for the hive so they know it’s safe.
- A new hive is struggling to find food and care for the larva. Depict your character caring for the eggs or larva while the nanitics go out to find prey or fungus spores.
- Dancing is crucial to communication in a hive. Depict your character dancing like a bee, spider, or butterfly. They can also be learning to dance, teaching, doing it for fun.
- There are plenty of bugs and plenty of fungi. Finding the perfect pair is hard. Depict your character helping someone choose the perfect fungus to pair with.
- An illness is sweeping through the hive, targeting the fungus gardens. Depict your character saving the fungus from the blight.
- A flock of Aphyds managed to escape their pen and are wandering through the wild. Depict your character looking under leaves, in the brush, or on trees to recover the lost Aphyds.
- There are more than bugs living in the hive. Depict your character communicating with the fungus growing around the hive. Remember to treat them well!
- An Attyceps hive that was infected with a malicious virus is rampaging through the wilds. Put a stop to them before they harm the friendly hives.
- Depict your character replanting trees and other plants around the hive to replenish what was used.
- A collection of exotic pets takes a lot of work to maintain. Depict your character providing for the specialized needs of a rich person’s odd menagerie.
- The Queen has it hard. Depict your character taking some time to talk to the Queen or help them out in some way.
- At the start of every hive, nanitics are crucial. One of them went looking for food and hasn’t returned. Go find them and bring them back safely!
- The fires devastated the wildlife of the region. Forests were burned to a crisp and animals were sent scattering. Depict your finding life among the ashes or putting out residual fires.
- Festivals are frequent. Depict your character attending a public fair or festival!
- A secret door to the Chronoscape was discovered that could be used as a backdoor for criminals. Help seal the door with magic or guard the mages doing so.
- The Abrendese Militia has launched an attack on one of the smaller islands. Help them defend against this attack.
- The islands have their own culture, and that’s something to be celebrated. Depict your character crafting something that represents their favorite island.
- The portal hub is too congested, but a message must be delivered fast. Depict your character delivering a message from one island to another–in person.
- A malevolent spirit took hold of a person or object in Ere d’la Mer. Depict your character dispelling the curse or otherwise dealing with the spirit.
- Ere scholars pride themselves on their knowledge. They use their magic to protect other members of the Coalition and strike up deals with other affiliations. Show your character learning a new spell or researching.
- Sailing is the main form of getting around in Eredia. Help escort a ship safely through stormy weather.
- Feral dragons are notoriously hostile, but one of them needs help with her nest. Depict your character helping care for hatchlings or fixing a nest while the parents are away.
- Something terrible woke in the depths of the ocean. Depict your character defeating the colossal beast, sealing it away, or befriending it.
- For once, things are safe and sound. Go out and enjoy nature–specifically, those beautiful coral reefs!
- A strange illness has infected the feral dragons on Tsotska d’la Mer and symptoms are starting to show for elemental dragons and their Riders. Investigate the illness and treat those suffering from it.
- It’s the duty of the Phinae to help lost travellers, heal those in pain, and warn the main islands of dangers. Show your character helping someone out of a pinch. This duty takes place near a body of water on Eredia or a body of water in the Chronoscape.
- Tourists have absolutely destroyed the beaches of Bestia d’la Mer. Depict your character doing their best to clean up the areas.
- Ghosts gather in the plaza, but instead of seeking mischief or suffering, they just want someone to listen. Depict your character listening to the stories of departed souls.
- On Bestia d’la Mer, greeting wandering Peregrines and tourists from the Chronoscape is a part of life. Show your character interacting with inhabitants of the Chronoscape on the tropical island.
- Tsotska d’la Mer is the most remote of the islands and woefully underpopulated. Attacks in the area are devastating. Depict your character helping them patrol the seas and mountains for danger.
- A feral dragon abandoned her nest, but one of the eggs hatched anyway. Depict your character helping care for the feral dragon hatchling while it’s prepared for release back into the wild.
- After an attack, many people have gone missing. Depict your character doing their best to search for the missing people and bring them back home.
- Only a fool would turn away a guest. In fact, it’s bad etiquette not to throw a party for them. Depict your character sheltering a stranger and celebrating their visit.
- Shrines dot the landscape of Eredia. Some are for the major gods, while others represent little guardians. Depict your character finding a shrine and paying respect.
- Spirits are running rampant, causing mischief every night in the village streets. Shoo them away before things get serious.
- Storms are powerful, destructive, and completely unpredictable. Depict your character weathering a tropical storm.
- A feral dragon was recently captured, but it’s still skittish about everything. Help teach the feral dragon that saddles and umbrellas and the like are all safe things.
- The Tsotska live in harmony with dragons—including the spirit sort! These wild dragons take on all shapes and sizes and can be found throughout nature. From the huge dragon residing in the volcano to the smallest dragons that guard flower patches, each one has a price for its peace. Show your character offering a tribute to one of these wild dragons.
- The T’terre care for a whole host of gryphons that are used as military mounts, couriers, pack animals, and show animals. These highly intelligent creatures need lots of care and attention. Depict your character tending to the needs of a gryphon.
- Politics suck. Everyone knows. This is especially true when there are five island nations doing their best to be better than one another. Depict your character trying to dispel prejudice or superstition about another island or group of people.
- Why would you go to a tropical island without doing a bit of sight-seeing? Depict your character visiting a local landmark at their island of choice.
- Islands dot the landscape, though many are so small they barely have space for a dragon to land. Still, these places could hide mysteries. Explore one of these tiny, unnamed islands.
- The greatest thing an Ere can do is write a book or song. As such, depict your character getting one together!
- After a traumatic event, someone is left with a deep-set fear. Help them work through their emotions, whether it’s by teaching them to face their fear, or by burning down the house to get that terrifying spider. Their work does not have to be successful.
- A village’s infrastructure is completely messed up. Opportunists are taking advantage to snatch power and cause problems for people around them. Depict your character dealing with these troublemakers in whatever way they feel is just.
- Everyone has to work, and almost everyone has something to care for waiting at home. Depict your character helping to ‘babysit’ something, whether it’s a child, hatchling, cat, or plant that needs watering.
- As the community grows, the need for shelter does, too. Depict your character building a shelter for others.
- One of the best thing to build a healthy relationship between cultures is trading. Depict your character showing off unique goods that a stranger might be interested in buying.
- Life is tough. Depict your character bringing material things into the community, such as toys or clothing, that help keep hope alive in the community.
- Depict your character getting someone out of a tight situation. This can be rescuing slaves, helping out the impoverished, or any similar circumstance.
- Depict your character sharing information with any other group, so long as this information does not endanger lives.
- Not everyone has the best start in life. Depict your character helping to teach basic skills such as math, literacy, cooking, or other important things to someone who missed out on school or education.
- A family was separated by disaster. Depict your character finding, rescuing, and uniting the family.
- There are people on the run, and it’s up to you to make sure they’re safe. Depict your character finding a hidden location for the refugees to lay low.
- Rumor has it that working conditions are terrible at a particular place. People are starving, or maybe they’re abused, or maybe they’re forced to work. Depict your character helping someone out of that situation.
- Sadly, money is needed for certain things. Depict your character gathering funds for the Alliance by asking for charity.
- An epidemic swept through the poorest areas of a village. Depict your character helping or treating people affected by the illness.
- Depict your character helping harvest or create food for a community in need. If need be, set up a community garden!
- Depict your character helping someone with disabilities find the perfect partner to improve their living conditions. This can be a seeing-eye dog, an emotional support dragon, or even a gryphon to help with mobility.
- In all the hustle and bustle, someone lost their way, and everyone is too distracted to help. Depict your character uniting the lost one with their family, helping them get back on their feet, or taking them in until a better solution can be found.
- Information must be protected–especially when it’s dangerous. Depict your character protecting an informant or stronghold.
- A special mission was passed down from the main branch. They require cat photos for research purposes. Depict your character acquiring these one way or another.
- Returning to everyday life is hard after a disaster. Show your character helping another player’s dragon return to normalcy after a terrible event. They can help find food, gather medicine for someone fallen ill, or simply play a game to help take their minds off things.
- Depict your character setting up communication infrastructure. This is usually just a computer and internet in an area, but perhaps your character knows of a magical solution to the task.
- There are different types of members in the Alliance. Everyone can join, but not everyone gets access to classified information. Depict your character selecting someone trustworthy to promote and share secrets with.
- Culture is something to celebrate, but it doesn’t always translate well. In fact, this particular food–well, it’s not appetizing. Still, your character has to learn about new cultures. Depict them eating or experiencing an unappetizing or exotic food.
- Not everyone has to be a refugee to be friends with the alliance. Depict your character exploring and meeting new people in the Chronoscape. The more people that communicate as equals, the better.
- Depict your character maintaining or creating machinery of some kind. It can be an appliance or a computer.
- Depict your character welcoming someone from the Chronoscape to Shérok.
- Someone has gone back on their word and kept materials meant for the Alliance, even though it was fairly traded for. Depict your character getting back what’s owed.
- A defector has approached the local branch, hoping for amnesty. Depict your character helping to keep them safe during the first few days.
- Depict your character using electronics to gather information.
- Some cultures are fragile and they can go extinct just like anything else. This is especially true when people are attached based on their community. Depict your character working to preserve a culture. They can be protecting a precious artifact, helping lost people reunite with their community, or other methods to keep the culture protected.
- Vegetables are full of essential nutrients and compounds that are rarely found anywhere else. Depict your character bringing some vegetables to Teteocan to trade.
- Quetzalcoatl are very picky about their shelters. They need a specific kind of nest that varies from snake to snake. Depict your character building a large nest for a Quetzalcoatl to rest in.
- A prophecy was passed down, and it looks like a criminal’s nearby. Capture them before they commit their crime.
- Poisonous animals are prime sources of toxins. Shrews, snails, bugs, and birds–they’re all precious to the Green Mages. Depict your character gathering poisonous or venomous animals.
- What captures the heart of mortals everywhere? What tastes different every time you encounter it? What contains important chemicals that are hard to find elsewhere? What might even have heavy metals lying in wait in its beautiful composition? Chocolate. Depict your character getting chocolate for the Quetzalcoatls.
- Depict your character crafting an altar to be used during rituals.
- Depict your character creating a piece of art that would impress even the Quetzalcoatls. It should be something tangible, such as a statue, carving, or metal piece.
- Only bad things await someone who goes back on their deal with a Quetzalcoatl. Your character has been tasked with delivering a cursed object to someone who crossed the Feathermages. Depict them delivering it before it takes effect, or else.
- Iron mixed with blood is especially useful to Quetzalcoatls, and blacksmiths that can work it into a weapon are a resource almost as precious as the metal itself. Depict your character making a weapon out of this sparse material.
- Any researcher would fall head-over-heels for a new specimen, especially one that looks poisonous. Discover a never-before-seen plant–and handle it carefully!
- Depict your character guiding others to Teteocan…for one reason or another.
- The Feathermages have camped out quite far from Teteocan, which is the worst time for one of them to get broody. And yet, here they are. Help the broody Quetzalcoatl get comfortable until they leave their impromptu nest.
- Quetzalcoatl highly value fair trade. Trading for something of unequal value is bad luck to everyone involved. Still, they’re not psychic. Help a Quetzalcoatl correctly price something they’ve never encountered.
- A prophecy was handed down–and this time it’s about a disaster! Depict your character preventing a disaster using the prophecy as a guide.
- Depict your character help to set up a sacrifice–it may be an offering of objects, animals, people, or otherwise.
- The Quetzalcoatl heard rumors of a new type of crafting. Depict your character finding the new invention or craft so they can deliver the news later.
- Yet another prophecy was handed down. This one was completely avoidable, but the little gold-feathered hatchling had to go and make things complicated. Locate a lost egg or child before they stray too far from the watchful eyes of their guardians.
- Stars are an important way to tell time. They are carefully arranged by the Goddess and serve as landmarks for the long-lived Quetzalcoatl. Depict your character making a star chart so they can tell what era it is in Teteocan.
- Depict your character presenting an incomparable treasure to the Quetzalcoatl.
- It’s rare for mortals to walk among Quetzalcoatl without becoming a snack. As such, depict your character going to a shrine to ask the goddess for protection or thank her for the protection received so far.
- When you encounter thousands of communities (and maybe eat a few), keeping track of them becomes important. Depict your character researching the past or recording the present.
- Depict your character seeing into the future with the help of gold magic.
- A debt has gone unpaid, and it’s time to retrieve it. Depict your character hunting down the person that owes the Feathermages and bring them back alive.
- Even with the ability to see into the future, some injuries are unavoidable–or simply permitted to happen. Depict your character tending to the ill or using green magic to create medicine.
- It’s been a while since the Quetzalcoatls located good hunting grounds. Depict your character searching for a new community to serve as hunting grounds.
- Red-feathered Quetzalcoatl enjoy battle more than anything. Depict your character sparring with a Quetzalcoatl.
- It wouldn’t do to eat all of Teteocan’s neighbors–that would make trading difficult–but it’s still very important that mortals understand their place. Depict your character displaying their power as a warning and reminder to local settlements.
- Gardening is a complicated past time to master for the Quetzalcoatl. Depict your character setting up a garden or teaching a Quetzalcoatl how to garden.
- Quetzalcoatls love to learn, and dancing is especially important to the Red-feathered Quetzalcoatls. Depict your character learning new battle techniques or dances to return with.
- While the Quetzalcoatl like to think of themselves as gods, they are mortal like everyone else. Even if it takes thousands of years, they age. Depict your character learning from one of these wizened Quetzalcoatls.
- A master of magical or martial arts challenges your character to a duel. Depict your character showing off their skills, teaching their opponent, and learning from their opponent.
- Befriend a wild keo, gryphon, feral dragon, foca, or obsidian.
- The tunnels under Corli have to change constantly if the Rebellion wants to keep the Militia off their heels. Depict your character helping to build new tunnels or traps under Corli.
- The Chronoscape is the best way to get in and out of an area quickly. However, the best routes are usually guarded. Depict your character creating a secret portal with Instance Magic, or depict them guarding Instance mages as they do so.
- Depict your character creating weapons, shields, barriers, or healing someone wounded in battle.
- Depict your character eliminating an enemy from another alliance.
- Depict your character physically fighting against the Abrendese Militia. They may use classic weapons like swords or guns, stick to martial combat, or steal Abrendese technology and turn it against them. Note: this must be a direct physical confrontation.
- Depict your character destroying or deactivating a robotic guard.
- Depict your character destroying an Abrendese research facility.
- Depict your character using ancient magic to enchant weapons and make them strong enough to fight against modern artillery.
- Depict your character journeying to Murciélagia to collect precious Silk from Obsidians and local insect life.
- The desert is hostile to life, but the heavens provide. Depict your character finding wood, water, or food in a place it doesn’t belong.
- In ancient times, the royals needed guarding. Depict your character guarding the royal palace from intruders.
- Every culture has its own magic and gods. Depict your character mastering a magic outside of dragon magic.
- Inviernot is far from the reach of the Militia–which means it’s the perfect place for illegal activity. Depict your character helping with illegal casinos or street races in the wintery area.
- The marshes of Riosilvano are the location of constant scuffles. Depict your character de-escalating an argument before it becomes a battle in the swampy city.
- It’s tradition for the Shéar to journey and see a legendary dragon at least once in their lives. These creatures are as large as mountains and can reside anywhere in the world. Depict your character finding one.
- Aviara is the home and refuge of many old traditions. Militia influence is limited, and it’s all thanks to the Rebellion. Depict your character patrolling the streets to make sure there are no Militia members in sight.
- The land offers its wisdom through dreams. Depict your character receiving a dream from the land that gives them power, comfort, or knowledge.
- The Militia has unfairly put someone into debt. Depict your character ‘settling’ the debt with the Militia however they feel is appropriate.
- One of the major purposes of the rebellion is to rescue slaves. As such, depict your character freeing as many slaves as they can!
- The higher-ups ordered the retrieval of a mysterious package. Depict your character finding or delivering the suspicious package.
- Secure a route for travelers (such as merchants) through dangerous areas.
- Show your character gathering intelligence from another affiliation. Their identity as a member of the Shéar rebellion should be concealed.
- Show your character protecting something in a maritime battle.
- Show your character learning to battle with a weapon! Whether they are novices or experts of battle, everyone needs to practice those basics.
- Show your character treasure hunting near or inside ruins.
- Something strange was awakened in the wilds. Your character must investigate the mystery of a folktale that appears to be coming alive. The answer can be as simple as a rock making weird noises in the wind or as dramatic as a mountain-sized dragon waking from its slumber.
- The world is troublesome enough without monsters rolling through and destroying things. Your character must clear the region of dangerous animals and monsters in whatever way they prefer. Depict your character dealing with a threat lurking in the wild.
- In the center of the continent lies a volcano. It is said that the goddess of the star was born here, and the fire is where she emerged from the earth. Depict your character giving an offering to this volcano.
F.A.Q.
How is AP tracked?
Affiliation points are tracked per Rider or Independent dragon. In the case of Independent dragons, they will retain a unique AP pool if they attach to a Rider after acquiring AP. Any further AP will go towards their new Rider's AP pool. A character can only collect points of their own Affiliation. A single character must be able to afford goods in order to purchase it, and they cannot transfer their points to other Riders. Items purchased may then be traded or transferred like regular items unless otherwise stated.
How do I know what rank my character is?
It will say it on the right of their Affiliation, on the character's main profile. It is up to you to put in claims to increase their rank after joining, but you can look through their art log to easily check how many prompts they've done.
Do I have to do the duties in order?
You may do them in any order, you may repeat them, and none of them are locked by rank. As your character gains promotions, they get access to better rewards, rather than new prompts. Promotions need Unique prompts, but they may still be from anywhere on the list.
How do I know item value?
Items that can be traded have their value on their item page. Herbs 3:1 = 3 Herbs for 1 AP. Pig 1:5 = 1 Pig for 5AP. Turn-ins will be rounded down (5 herbs will equal 1 AP, not 2).
Can I use Silvence Store items for item trades?
No, you can't use Silvence Store items for turn-ins.
When a scene requires another character, can I use my own, someone else's, or a made up character?
All of these are yes, with some restrictions. It should make sense in the context of a prompt. If they need to help a stranger, then they can't be helping one of their own dragons. If they need to help someone outside of the Affiliation, then that character can't be a member of the affiliation. If these two options don't interest you, you can always make up a character.