A Rider may gain Jobs or Promotions when they gain Prestige. With full prestige, they have three Job unlocks and four promotions to spread out however you need. In other words, there are seven points to spread between three jobs. There are eight jobs to choose from, all with their own benefits! Independent dragons may also take one Job: they may unlock their first Job after undergoing their Rite of Passage, may gain a promotion at level two, and may become a master at level four. Note that dragons cannot take a Job unless they have the Independent trait, and even Independent dragons may only take one Job. Also note that the Independent trait cannot be recessive.
Each job has three tiers of upgrades. Jobs offer bonuses both to the Rider and their dragon. Due to the telepathic connection between a Rider and their dragon, the Riders do not have to be present in an image for their Job bonuses to apply unless their bonus specifies. For bonuses, only the active tier of a job applies (each promotion does not stack bonuses). A dragon will typically assist a rider with their work however they can. Keep in mind that these Jobs only apply to a character and not the player!
In order to gain a Job or receive a promotion, your character will need to complete a quest. Click the image of each individual Job info to find out what your tasks are!
Images must be full body, with a standard background, and color.
Written entries have a minimum of 600 words. In addition, you can claim an activity for every 300 words if there is more than one dragon doing an extra activity. This means that an unlock with one rider has a minimum of 600, an unlock with one rider while their dragon adventures has a minimum of 600, and an adventure with two dragons while their Rider unlocks a job has a minimum of 900.
FORM:
Link to Prerequisite:
Prompt:
Terrain(s): (optional)
Familiar Search Tools: (optional)
Buffs: (familiars, equipment, etc.)
Adventurer The Adventurer excels at activities! Activities include Gathering, Salvaging, Hunting, and Caving. An adventurer can easily bring uncommon items home or sell them to crafters. The chance of success is also much higher, and Master Adventurers never fail at their task. |
Rancher Familiars are an integral part of many Riders’ lives. They provide bonuses in every aspect of the game! Ranchers specialize in finding and raising these cute critters. If there’s a Familiar you want to find, they are the ones to do the job! |
Breeder In a world where dragons can look like anything, it’s only natural that breeders appeared. They can affect the outcome of any clutch they oversee. Whether you want more eggs, more markings, or a magic boost to the babies, these breeders know exactly what to do! |
Trainer Among competitors of all kinds, the Trainers stand out. They expertly raise dragons to win all kinds of competitions. Races, shows, and battles are their realm of expertise. They lend others their strength and can even tutor the dragons of others. |
Alchemist These chefs and potion peddlers can create a variety of consumables. While they do dabble in a bit of beauty treatments and health supplements, it’s their cuisine that really shines. Their food can even tame wild dragons! Alchemists also create some very important materials that other crafters can use. |
Blacksmith When it’s time to go to battle, the Blacksmiths suit you up. They provide weapons to use against wild beasts, along with well-fitted armor that meets your every need. They sometimes craft some heavy Den items that Carpenters have trouble managing. Blacksmiths with a careful hand may create smaller things, though–what one might consider a bit technological. |
Carpenter These workers stay far away from the glory of battle or the pride of appearance. Instead, they focus on the essentials. Anyone who furnishes their Den knows the importance of a good Carpenter. The Carpenter excels at comfortable furnish and effective contraptions that can be used around the Den. |
Tailor When your dragon wants to look fierce or beautiful, the Tailor is the one to commission. They are masters of clothing and tack, and their equipment provides all sorts of benefits. They also dabble in toys and trinkets, which can help convince extra Familiars to live in your Den. |