Activity Overhaul, Rider Romance, & Reverie Jamboree
Posted 8 months ago :: Last edited 8 months ago by ccbestiaryTo prevent event info from getting buried, Reverie Jamboree will have its own update. The events will be summarized here and gameplay updates–many major–revealed! Brace yourself for some highly requested features, transparency, and an overall gay time for Pride Month.
Second Bonds are Back in Action
Second Bonds were greatly nerfed when moving from CCBestiary to the current Lorekeeper setup. It became little more than a lore feature, maybe even a hassle. That changes this month. First, a Second Bond can be used to rank a Dragon Knight to Dragon Master. This has been highly requested over the years. I hesitated since having a romantic partner doesn’t quite correlate with skill as a Rider, but at the same time, this is a magical bond. Maybe there’s some magic talent involved. So it’s in there now!
Next, you can use Second Bonded Riders as a substitute Rider in activities where a dragon requires a Rider, or would get a bonus from a Rider. They must be depicted in the art, and you have to include that a Second Bond is being used when turning it in. By including a Second Bond Rider in art, the dragon can utilize both sets of buffs and Familiars. When calculating EXP, it will sense which character has the higher rank and grant EXP accordingly. This means if a dragon’s owner is a Dragon Companion, but the Second Bond is a Dragon Master, then depicting the dragon with both of them will give the +5 EXP buff rather than +3. Adventurer, Trainer, Rancher, and other buffs given will be provided when a Second Bond is depicted during activities. Again, if both Rider and Bond have differing job ranks, it will take from the higher rank! Breeding has a special caveat–the Breeder Buff still needs to come directly from their Rider, rather than the Second Bond. Familiars may still be used from either the usual Rider or Second Bond.
Rider Activities
Riders may complete activities on their own. They no longer need to be accompanied by any dragon. Rather than the highest level dragon, it will look at Prestige for Riders (one less thing for you to keep track of on forms!). Riders gain 1 item, Companions 2, Knights 3, and Masters 4. However, something official from the game needs to be depicted in the art piece. If a dragon is unavailable, then a landmark will do! Check the lore sections to see if any would suit your Rider’s activity. Landmarks are officially designated marks that show the character is in a place. In example, the Timber Township crest is a Landmark. It may appear on a flag in the background, on a poster, on an object, or however else you can imagine incorporating it.
Lore Team Unite!
Speaking of lore, it’s worth repeating that the world of Chronocompass is an open world. This means anyone can create their own canon with these creatures and places! A while ago, there was a Discord Prompt seeking particular locations people would like to see in lore. Given how popular it was, I’d like to provide a public place where anyone can contribute to the official lore. You can find more info on this in Questions and Suggestions. You even get a snazzy Lore Team award for your profile if your suggestion is added. Please note that there is no number limit to how many you can suggest. Submit as many as you like! Remember that this world is an open universe, so anything you submit will be available for anyone to use, edit, or adjust for their own stories. Do not submit things you would prefer to keep a copyright of.
For an example of what an accepted Lorecation looks like, take a look at Zincwolf’s and Frights-and-Nights’s Timber Township! Their Lorecation is the first to be player-contributed. A big thank you to them, and to anyone who would like to add to this open universe! The illustration for this location is available as a Jungle/Thunder/Metal background.
Activity Updates & Transparency
First, we are accepting Activity Moderators! If you are interested, please send a Mod Message along with what sort of Activity you would like to mod. It became apparent during the Expedition trial that more mods were needed; I’ll monitor things to see if more mods are needed to ensure the best gameplay experience.
Now for the chunky news. If you recently had an adventure processed, you’ll notice something new. Everything is now deposited into your inventory as a Lootbox Item, which you can open from there. No longer will you wonder if those Familiar rolls really are rolling (they are!). With this, we are able to combine elemental loot, so you no longer need to have 3 items for a chance at Neutral, Element 1, and Element 2. In example, instead of Fire/Jungle Caving dropping x1 Fire Loot, x2 Neutral Loot, and x1 Jungle Loot, you now get x4 Fire/Jungle Loot! Also, who doesn’t like opening up presents?
These changes go hand-in-hand with a new Activity Roller, which you can check out here. Other new automated buffs include any equipment and Jobs present on the dragon or their Rider. If you are using the benefit of a Second Bond, you will need to list them, but Riders are otherwise automatically checked the same way. This info pulls directly from the Dragon and Rider traits, so be sure that these are up-to-date when you put in rolls! Also include a gentle bump in the Buff area if a dragon’s Rider is present–sometimes we miss them, especially in sheets or images that hit the character cap. Just having a Rider present adds all sorts of bonuses to a dragon, so it’s a good thing to note down.
Like breedings, all buffs are now listed on the Prompts. You will know if Equipment was picked up, Familiars were applied, the correct level was used, Adventurer was noticed, Fortune included–anything that affects the results at all! Much of this is all automated, so if it’s on the import, it should be folded in automatically. Now you can know for sure though. Comfort in knowing and all that! As nearly all RNG is in the player’s hands now, all these updates ensure a completely transparent gaming experience for all players.
Expeditions
Remember when I said ‘nearly all?’ Expeditions has some of the RNG that is kept hush-hush for the moment. This is why, where possible, things will be rolled in Discord. The meaning of these rolls is for you detectives to out there to deduce 🔍 .
The staggering amount of activity that Expeditions inspired was a bit of a surprise, and a welcome one! Still, this caused a bit of a clog in how quickly things were processed. I don’t think that this was a ‘fair’ bit of a trial, so Expeditions will be extended. With more mods at the helm, activities–and by extension Expeditions–should go much faster.
Expeditions will temporarily close until both Activities and the Expedition queue are cleared. They will reopen immediately after that. A request for feedback will come at the end of June. Still, there are some changes that can be made before feedback that have become quite apparent!
The first part of the Celestial quest will be made a little more common. The rest of the quest will go unchanged, but Luna also gives hints that help complete it, so it will still be more accessible. I mean, what? Who said Luna?
Anyways, the Expedition turn-in will change a bit. You need to post a new comment when you complete the Expedition, rather than reply to the comment. This prevents it from getting lost in all the other Expeditions! As time goes on it will become easier and easier to miss your responses, so this change will fix that before it becomes a bigger problem.
Reverie Jamboree
This area might seem a bit small, but that’s because Reverie Jamboree is getting its own news update! After the crazy winter events, this one is much more mild-mannered. Drawing gift art of a dragon of each basic element will net you a corresponding reward. If you include all ten different element dragons in one picture–with the dragons making a rainbow, in elemental order–then you get 5 SC as well. If all of the dragons in the combined art are dragons that belong to others, you get 5 Silver Tickets. For writing, just introduce the dragons in the order of their colors, and make sure to detail their appearance.
Tamables
Over 10 Tamables have landed! While this seems like a lot to be active at once–and honestly, it is–I hope it encourages people to go after their favorites rather than hold off for others to tame. Along with that, it means more players can chase Tamables and grab the related achievements! Along with that, a few adjustments are being made to tamables. First, odds are more visible. All rolls are made in Discord. Second, odds will be much better moving forward. If they turn out to be a scarcity, that will change, but in the meantime I foresee many tamables being active at once!
Furthermore, you can encounter the tamables during Expeditions. Expedition taming odds are usually better, though an experienced Trainer and food-wielding player can get the odds lower after a few attempts. You are also not guaranteed to encounter tamables–though if you figure out their condition keywords, they do become more likely. Check out the Challenge page here to see all active Tamables!
Awards
Awards have sort of lurked in the background. It’s time to end that! Awards has its own link on the hotbar, and each one links to the Mod Message area, where you can redeem them. Some Awards require links, so make sure to put those in the description! A new Award has been added: Little Bird, Big Adventures!
Egg Backlog
Migrated eggs were originally intended to be traitless. It wasn’t feasible at the time to add traits to every single egg. There is a bit of coding I’ve done on the backend that has made this more feasible, and I intend to trait every single egg. I’d like to prioritize active players that would actually use the function before players that haven’t joined yet. If you would like to be one of those prioritized players, please send a Mod Message!
Miscellaneous Updates
- Ahuizotl, Whirlybug, Nyandroid, Soulstealer, Slime, and Yauhtli have had their effect changed.
- Egg-shaped Rocks are no longer trash. They open into a Fairy Armadillo Roll. If you previously tossed an Egg-shaped Rock or two or three, put in a claim and I'll send you the missing items. Good luck to everyone with these extra rolls!
- Claims has been changed to Mod Messages to better reflect what they are for.
- Elemental Adventure Loot Familiars now drop a box instead of a random elemental item which can sometimes be neutral. In other words, they are ALWAYS elemental now. The element is random, but it does include a high chance of black and white opals.
- Jewelry updates:
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- Large Jewelry crafted with Floating Coral will give the equipped character +1 to the chosen stat when training.
- Small Jewelry crafted with Floating Coral will give the equipped dragon +3 EXP when depicted while Training.
- Large Jewelry crafted with Quartz will give the equipped character +3 to all stats during Expeditions.
- Small Jewelry crafted with Quartz will give the equipped dragon +3 EXP when depicted in Expeditions.
- Onyx Small Jewellery no longer says it requires Amethyst to craft it over Onyx.
- Silver Large Jewellery no longer has Diamond listed in its description text over Silver.
- Large Jewellery Geode no longer has Quartz listed in its ingredients over Geodes .
- Turquoise now has a Silvence price
- We are always on the hunt for tiny little errors, so feel free to send something in through Mod Messages if you spot one
- All Druid items drop from adventures now, so the mutation is at its full potential. However, Critter Cage and Trail Camera cannot be opened until their relevant collectibles are added.
~cosmonstars