Traits

Eredia

Category: Origin
Species: Rider

A resident of the world of Eredia. There are five distinct "races," which manifest as a person matures on the world. It depends on which spirit the particular person has earned a blessing from; The spirit imparts magic and/or animal traits to aid them. Not everyone earns the favor of a specific spirit or any spirit at all.

Note: Often called the furry race.

The people of Eredia (called Erré from now on) have some intriguing features that set them apart from other humans. Their planet appears to have an elemental fluctuation that changes their physical form over time. They begin to resemble the animals or beasts of other worlds, and some particularly powerful and wizened Erré can even transform into their beastly forms. The youngest Erré usually have a small muzzle, modified ears, and a tail. The eldest of them resemble animals on their hind feet more than humans.

They live on a planet covered almost entirely by water—something along the line of 95%. There are many Chronoscape entrances and exits that lead to Shérok, allowing for constant communication between the two planets. However, the two still possess vastly different cultures. In general, the Erré have a greater respect for nature and magic. Magic is openly taught and practiced, with or without a dragon involved.

Please note that not all animals are covered by the variety of Erré. If you use an animal outside of these specifications (such as a dragon person), their origin will invariably be marked as Chronoscape. When in doubt, ask! You are free to pursue your own stories.

Language

All Erré speak Latin, with languages from other places showing up most often at Ere D’la Mer and Bestia D’la Mer.

 

National Colors

Since appearances can be deceiving, the Erré distinguish between classes and nationalities based on attire. The rulers of the islands (with the suffix -mar at the end of their name) will dress entirely in the primary color. The workers of all classes will wear a mix of the two colors. The unemployed, elderly, retired, and children will wear the secondary color. Those who wear solid colors will often wear accessories of their other color, since there is a lot of color overlap between the islands and the trinkets help differentiate them.

 

More information can be located on the specific race pages.

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