Traits
Detonation
A marking that resembles a firework explosion. It may be any color, so long as it is brighter than what lays beneath it. There will be tendrils and sparks leading out of the center. It may also glow with light and emit real sparks. There is no limit to the number of Detonations on a dragon.
Color Rules
Detonation can be any color, but it must appear to be brighter/glow compared to the area around it. The glow color can be white or a lighter version of the main color.
Layering Rules
The regular Detonation mark follows regular layer rules. However, if you choose for the mark to glow, it may also be used as a light effect.
Shape
Detonation may create a spiral pattern, fan pattern, or any shape recreational fireworks can have. It should be recognizable as a Detonation of some sort. Here are some examples of firework shapes.
Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.
Interactions
- Vibrancy - Can create a second color of Detonations. These can be different bursts or a gradient within one Detonation.
- Pharaoh - Pharaoh can affect individual sparks of Detonation, as long as the pattern is easy to spot.
- Mist, Sooty, Wisp, Dust - If both Detonation and one of these traits are charged, then Detonation can create clouds that float off of the dragon's body that match the Charged trait.
Charged Detonation
Charged Detonation may have any number of colors.