A light, dark, or mixed layer that resembles mist or smoke. Its edges should be soft and look like rolling clouds, mist, or the edges of smoke. It should not cover more than half of the dragon.
Color Rules
Mist may have up to two colors in the elemental color palette. Lighter and darker shades of these colors to create cloud shading is fine. White, black, and grey are also allowed.
Layering Rules
The mark follows regular layer rules.
Shape
Mist should never appear as a solid marking or smooth gradient. It should have variation in all visible areas that makes it appear like a cloud, fog, or mist. It will always be soft and any defined shapes should be easy to recognize as clouds.
Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.
Interactions
- Spectrum - When Spectrum affects Mist, the Spectrum may be integrated into the mist pattern and make cloud shapes. The gradient should still be in roughly the right order, but it doesn't need to be exact where the Mist shapes interrupt it.
- Detonation - If both Detonation and Mist are charged, then Detonation can create clouds that float off of the dragon's body that match the normal shape of Mist.
Charged Mist
Charged Mist may cover the dragon’s entire body. Additionally, it may appear with any number of colors as long as they still appear as clouds. Charged Mist does not follow elemental color rules.