Traits
Skyline
Skyline creates a stark marking along your dragon. This marking resembles a distant skyline. It can be natural (such as mountains) or artificial (such as a city skyline).
Shape Rules
Skyline may take on the shape of any regular skyline. The top will be solid and the bottom must fade out as a gradient. Artificial skylines are allowed. Multiple skylines are allowed. There must be no detached/floating objects (such as birds or planes). They may be oriented any way on the dragon's body, as long as it appears 'straight' as the dragon's body moves. It can even be 'upside-down' on the dragon. It should not be a flat plain or waveless sea; It needs at least a few features.
Color Rules
This marking follows elemental color rules. It will be one color. Different skylines (such as the double mountain skyline above) may have a subtle color shift, such as indigo to purple.
Layering Rules
Skyline is a regular marking. You may layer it above or below all regular markings.
Effect on Modifiers & Physical Traits
- It may affect modifiers, skin, nails, ears, and similar things where it touches.
- Starry, Nebula, Dust, and Mist may appear behind Skyline, even if they normally wouldn't. They may 'end' at the skyline even if it makes the shape look unnatural.
- Runemarks may be used to create details for skylines.
Charged Skyline
Charged Skyline may have details that make sense for the Skyline depicted. It may have one additional color for these details. In example, lights for a city, snow for mountains, or trees erased at the 'bottom' of a skyline.