Somatic creates a patch that covers between 25%-75% of the dragon. It may be one solid patch, or it can be interspersed like a merle or patchy pattern. The edges may be solid, textured, or a gradient. This patch lays on the bottom of all markings. It can be any color within elemental rules. Markings on top of it also change color according to elemental rules.
Color Rules
Somatic is a base that can be any color that the dragon's base can normally be (as long as it is different than the actual base). The markings on top of it are also changed within normal color rules. Here are some examples of Somatic using this shape.
Layering Rules
The base of Somatic lays on the bottom. All markings above Somatic follow their color rules.
Shape
The base shape can be random or have a pattern (such as splitting the dragon equally down the middle or creating a checkerboard pattern).
Effect on Modifiers & Physical Traits
This will affect the color of all modifiers and markings on top of it.
Interactions
- You may use color modifiers on it, but markings on top will still follow elemental color rules. All effects will only affect the bottom layer of Somatic.
- Cover Traits - Marks that use a whole species as a reference still have to stick to the species chosen. If no known color variants are known, then a slightly darker or lighter patch will work, or the Somatic trait can be hidden entirely. If color morphs are known, then the pattern will stay the same but the color will match the morphs. Here is an example of a Somatic budgie which can be used for Somatic + Dancer.
Charged Somatic
Charged Somatic allows you to change the position of markings along with their color. This creates the illusion of a physical chimera (or a combination of two completely different marking/color designs). If a trait references species, then different species may be used.