Traits

Split Tail

Category: Modifier

Creates a prong somewhere on the tail that ends in different tips. It can result in up to nine tail tips. It can split at the base of the tail, somewhere in the middle, or both. The tail type should still be apparent. There will be no webbing between the tails unless the dragon also has the Webbed Tail trait.

Color Rules

The new tail follows the regular rules of tails.

Modifier, Claw, Leather, and Crest Rules

If a dragon is completely missing a tail, this trait will not show. If a dragon has a stub from the tailless mutation, it will show. Modifiers which affect normal tails may also affect split tails.The split tail follows the regular rules of tails.

Charged Split Tail

Charged Split Tail has no limit on tail tips. In addition, the tail tips may join back together.

 

Frilled

Category: Modifier

Creates lace-like frills on the edge of your dragon’s wings, webbing, or fins. The frills should not be so large that they resemble wing extensions, trailing feathers, or plumes. You may use subtle edges or give it lace-like holes. If you put holes in the webbing or feathers, it should follow a clear pattern. The edge of frilled along with any hole patterns it creates will look tidy and never appear random or tattered without the tattered or charged leafy modifier.

Color Rules

Frilled only changes the edge of affected areas. It will not affect colors.

Modifier, Claw, Leather, and Crest Rules

Frilled only changes the edge of affected areas. It can interact with any flat area of the dragon, which includes webbing, frills, feathers, leather, sails, fins, and so on. It will not affect thicker or curved areas.

Charged Frilled

Charged frilled allows you to apply a slight color to the frilled area. The color will be lighter than the base color of the dragon. You may make the edge a gradient or a solid edge. The color may take on the same lace-like edge of the outer wings, making it appear like a ribbon. This colored area may be affected by color modifiers. If it is not affected by color modifiers, then it will stay within elemental color rules.

Seraph

Category: Modifier

Creates wings which attach to one pair of legs or arms. These wings will match the wing genome of whatever the dragon already has. If the dragon is wingless or limbless, you may use feathered Seraph or have the trait not show. These extra wings use regular wing rules for coloring.

Color Rules

The new wings follow the regular rules of wings.

Modifier, Claw, Leather, and Crest Rules

The new wings follow the regular rules of wings.

Charged Seraph

The wings do not have to match the wing type of the dragon. This means that wingless dragons may still have wings attached to their legs.

 

Curled

Category: Modifier

Allows you to curl the scales or feathers of your dragon in a fashion similar to wiry fur or a Frillback pigeon. It may affect all of your dragon’s scales or just part of them. Unless affecting the back, it will never be smooth or softly wavy–just curled. It will also hug tightly to the body and never make a large mane.

Color Rules

This will not affect the color of the dragon. It cannot be affected by color modifiers. Display traits may go on top of these scales.

Modifier, Claw, Leather, and Crest Rules

This modifier may affect any area with muscle.

Charged Curled

This allows you to apply a color to the Curled trait. This color must follow elemental color rules. It can be affected by color modifiers. The edge will always be hard. The color will not blend into the body as a gradient. Unless affected by a modifier, it will be one solid color. Display traits still show on top.

 

Cirrus

Category: Modifier

Element: Wind | Rarity: Ultra-rare

This dragon was born with a blessing of wind. It always has an entourage of birds. Parts of the dragon may change into mist or clouds. It may use the color palette of Wind dragons in addition to its normal colors. Markings affected by Cirrus may float or drift off of the body, as long as they resemble their markings and look cloudy at the same time.

 
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Color Rules

Clouds will be white, gray, silver, or blue. Birds may be any color, as long as they resemble real-world birds.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Cirrus

It may have multiple feathered wings, which may be located anywhere. The feathered wings may replace the dragon’s normal traits or sit alongside them.

Webbed Tail

Category: Modifier

Creates a layer of leather between the legs and the tail, similar to bats. Alternatively, it causes the leather or base of the wings to extend at least halfway down the tail. You may create flaps of leather that resemble rudders or stabilizers on the tail as well. These flaps should be triangular in shape. Tailless dragons will simply have webbing between their hind legs.

Color Rules

Webbed tail may be a solid color or a gradient between two colors. The colors must be within elemental rules. They may be affected by color modifiers.

Modifier, Claw, Leather, and Crest Rules

Webbed tail may be hidden on tailless dragons or you may connect the webbing to a stub, similar to bats. It will not affect claws, leather, crests, or armored areas.

Charged Webbed Tail

Charged Webbed Tail allows for webbing to go between front limbs and hind limbs.

 

Odd Ears

Category: Modifier

Odd ears changes the shape or substance of your dragon’s ears. Here are some examples:

  • Glowing Eartips
  • Elemental Ears
  • Two ears of different types.
  • Inner ears colored outside of elemental rules.
  • No Ears
  • Antennae
  • Ears anywhere on the body
  • Ear shape that does not match snout shape

In addition to that, you may choose to have between 0 – 16 ears. When these ears are not located on the head, they must resemble ears in some way.

Color Rules

Odd Ears may be any solid color or a gradient between two different colors. They may create a solid or blended color area where the odd ears attach to the body. The inner ear may have its own solid color or gradient between two different colors. Accents affect the tips and outer edges of the ears.

Modifier, Claw, Leather, and Crest Rules

Odd Ears can interact with other modifiers and traits if you find a way to make them do that!

Charged Odd Ears

Your dragon may have any number of Odd Ears.

 

Tailless

Category: Modifier

This is pretty self-explanatory! You may completely remove your dragon’s tail. If you prefer, you can leave a small stump (less than 50% of the minimum tail size for the dragon). For tufted tail, clubbed tails, webbed tails, finned tails, and so on, you may choose to make the bits hidden or leave a cute little remnant showing on the end!

Color Rules

Excluding length, the new tail follows the regular rules of normal tails.

Modifier & Physical Trait Interactions

Excluding length, the new tail follows the regular rules of normal tails.

Charged Tailless

Charged Tailless is the same as normal tailless, but you can also cut off the tail in the center, as if it had fallen off.

 

Bumble

Category: Modifier

Creates a very poofy area of scales on the dragon. It usually looks like fur, but it can also emulate whatever scales the dragon has as a base. This means feathers will form a bumble of feathers, smooth scales may create a thick mane of spines, and so on. It may cover up to half of the dragon, with minimum coverage being around the neck like a lion’s mane. It will only affect the muscled area of a dragon’s wings. It can be any regular marking color for your dragon’s element as well as black or white. It is inspired by the fuzz of bumblebees.

Color Rules

It can be any regular marking color for your dragon’s element as well as black or white. It can be affected by color modifiers. Display traits may go on top of it or go beneath it. It will not hide markings entirely.

Modifier, Claw, Leather, and Crest Rules

Bumble may affect any area with muscle/flesh. It will not affect leather, claws, armor, and similar materials on the dragon.

Charged Bumble

Charged Bumble has no coverage limit. It may cover 100% of a dragon’s body, as long as the area can grow scales.

 

Plumes

Category: Modifier

Large feathers that extend from a section of the dragon’s body. They can take multiple shapes, but should clearly be feathers. You may choose to cover the whole rump in plumes, if desired. Each color represents a section of the dragon’s body. There is no limit to the amount of feathers, but they may only attach to one area of the body.

Color Rules

You may change the color of the plumes, as long as it follows elemental rules. They may be affected by color or display modifiers.

Modifier, Claw, Leather, and Crest Rules

The plumes may attach to any modifier, so long as the area it attaches to is within one body section.

Charged Plumes

You may apply plumes to any number of body sections.

 

Debris

Category: Modifier

Allows you to put large, artificial objects in your dragon’s design. The debris should cover less than half of the dragon, and all other traits should be visible. They are made of a stone or metal-like substance and will always be attached to the dragon. As an example, you may have a sword stick out of its back. You can have a fence that goes around its neck. You could stick a chair on its back…don’t be too mean to it, though. Earrings, chains, colored glass shards, and horse shoes are all ‘tamer’ types of debris you can use on your dragon. Just make sure that they appear artificial, rather than like gemstones.

Color Rules

As artificial objects, debris may be any color. You may have any traits affect them, as long as the object is clearly artificial and not a normal part of the dragon’s body.

Modifier, Claw, Leather, and Crest Rules

Debris will not affect claws, leather, crests, or armored areas other than piercing them. However, if a mod would affect the body (such as bearded), it may create a physical version with spikes or objects resembling the trait it replaces.

Charged Debris

You may have any amount of debris, as long as all dragon traits are still visible.

 

Avalanche

Category: Modifier

Element: Storm | Rarity: Ultra-rare

The dragon was born with a blessing of storm. Parts of the body are frozen and it may have ice, snow, and hail coming off of it or surrounding it. It may use the color palette of Storm dragons in addition to its normal colors. Markings affected by Avalanche may float or drift off of the body, as long as they resemble their markings and look icy at the same time.

 
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Color Rules

Avalanche will appear mostly white. Darker ice may be tinted blue or cyan.

Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.

Charged Avalanche

In addition to its normal effects, Charged Avalanche creates clouds around the dragon. These clouds may drop hail or small bolts of electricity.

 

Gilled

Category: Modifier

Gives your dragon a cute little set of gills! These will be slits on the side of your dragon’s neck. They may take inspiration from any fish gills. Your dragon will be capable of breathing both air and water.

Color Rules

If the gills have webbing or frills, then the webbing may be any color within elemental rules and display a gradient.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of webbed gills (in example: using transparent skin or translucence to make it clear). Display traits may extend over the gills.

Charged Gilled

Charged Gills allows your dragon to have gills on any fleshy part of the body, instead of just the neck.

Dorsal Fin

Category: Modifier

Adds a dorsal fin to the back of your dragon. It can imitate the fin of a shark, whale, dolphin, or fish. It will be one continuous fin with a visible peak, rather than a line of spines.

Color Rules

The main portion of the fin will be the same color as the body. If the fin has webbing, then the webbing may be any color within elemental rules and display a gradient.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of webbed fins (in example: using transparent skin or translucence to make it clear). Display traits may extend to the dorsal fin.

Charged Dorsal Fin

Charged Dorsal Fin allows your dragon to have two dorsal fins. They will still have clear peaks and not resemble spines. The two fins will not be connected by webbing.

Pelvic Fins

Category: Modifier

This is based on the pelvic fin(s) of fish. Pelvic spines create a webbed or spined section along the belly of your dragon. They do not need to extend the entirety of the dragon’s body. You may create betta-like fins and even sails using this modifier. You may choose to have these spines movable by your dragon, similar to the sailfish’s namesake. Optionally, you may add webbing to the spines, or have up to two rows of spines running symmetrically along the belly. They will always be close to the belly and never on the sides of your dragons.

Examples:

Charged Pelvic Fins:

This allows you to create two lines of fins, running symmetrically down the body. They should still be positioned very close to the belly.

 

Many-finned

Category: Modifier

Creates fins along the sides of the dragon and/or behind its jaw. The fins should be a solid color. If the dragon is affected by dorsal or pelvic spines, it may split the spines into multiple fins. The fins should not resemble wings and should be smaller than the dragon’s limbs.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the fins (in example: using transparent skin or translucence to make it clear).

Charged Many-finned

Charged Many-finned allows the creation of fins that look like wings, limbs, or are generally larger than limbs. All other traits should still be visible. Fins that look like wings will still function as fins and will not give the dragon flight on their own.

 

Tentacles

Category: Modifier

Creates tentacles on the dragon. They may attach anywhere on the body. They can resemble squid, octopus, or jellyfish tentacles, and are limited to 10. They will only sprout out of flesh areas.

Color Rules

Tentacles will take on the base scale color if they blend in with the body. Their suckers (if they have any) may be any color within the elemental rules. The main tentacles are not affected by color modifiers, but their suckers can be affected.

Modifier, Claw, Leather, and Crest Rules

Tentacles will not affect other claws, leather, crests, or armored areas. However, if a mod would affect the body (such as bearded), it may create a tentacled version.

Charged Tentacles

You may have any number of tentacles.

 

Capricorn

Category: Modifier

Gives any dragon an Aquatic Tail. On top of that, if the dragon has hind limbs, they may optionally be removed or become Aquatic Limbs. Inspired by Capricorn.

Color Rules

The new tail follows the regular rules of Aquatic Tails.

Modifier, Claw, Leather, and Crest Rules

The new tail follows the regular rules of Aquatic Tails.

Charged Capricorn

Instead of one tail, Charged Capricorn creates two tails. These tails should have the same design, shape, and size. They will both attach in the same spot. Additionally, the dragon may have two large wing-like fins that attach to the back. These will still be fin or sail shaped. This is inspired by Melusine.

Wither

Category: Modifier

This trait has several effects you can pick and choose from. You must use at least one, but can also use them all.

  • Removes Wing Supports (the wings can bend any which way in their design).
  • Allows bones to 'surface' above the skin; Ribs can show on top, or the spine can be visible along the dragon.
  • Adjusts bone structure and allows the dragon to appear long, even if it doesn't have the Wyrm body type.
  • Have chibi-like, fingerless limbs.

This trait will not create wounds, holes, or bleeding anywhere on the dragon. Exposed bones act like shells rather than sensitive areas.

Additionally, you may have the boneless trait not show.
It is implied that your dragon can stretch like example one when you do this, and simply isn't stretching in the import image.

Color Rules

This does not change the colors of the dragon.

Modifier, Claw, Leather, and Crest Rules

This may affect any part of a dragon’s body.

Charged Wither

In addition to making bones flexible, Charged Wither causes the entire body to shrivel. Their body shape can stick to their bones, causing them to look like skeletons with skin. This does not cause the dragon to experience pain, but they will have a giant appetite, given there are no stores of fat. All traits should still show.

Plating

Category: Modifier

Creates a series of large plates that go along the body of your dragon. They may be ridged or have a solid plating. They should not resemble tall spines, although they can have a small serrated edge. There is a minimum of 10% coverage and a maximum of 60% coverage. Plates will create patches and never appear as a single large scale. All traits will still be visible somewhere on the dragon.

Color Rules

You may choose to color the plates in a soft blanket or a solid outline. You may also simply take on the main colors underneath it. You may choose to have markings affect it or simply keep it a solid color.

Modifier, Claw, Leather, and Crest Rules

This will always affect the spine area. If a trait would also appear on the spine, it would appear on top of the plating or poke through in some way. In example, for dorsal spines, you may have a hole in the plating for the spines to stick out. When combined with Thorned Spine, you may give the dragon alligator or Ankylosaurus-type armor.

Charged Plated Spine

Charged Plated Spine allows for the Plating to greatly protrude from the dragon. You may also cover the entire body in plating. Note that all traits should still be visible!

Shell

Category: Modifier

Creates large, bony structures on the body of the dragon. It can resemble rib bones, shells, or scutes. It will never make up more than half of the dragon's body and cannot be removed. Head armor will never cover eyes unless the dragon also has True Sight.

Color Rules

 The armor can be any color within elemental rules, white, black, or tan. You may have markings affect it or extend to it.

Modifier, Claw, Leather, and Crest Rules

You may have it affect any other trait. However, it should not stick out far from the trait.

Charged Shell

 Charged Shell may be any size. The dragon may detach from a shell if the shape resembles a shelter (such as a snail shell). The shell is still required in art, even if your dragon is out for a stroll. You may have the scute-like or shield-like shells protrude greatly from the dragon, as if they were spines or extensions. You may cover the eyes with armor. Note that even if a shell is huge, all of a dragon's traits will be visible.

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Sheen

Category: Modifier

A modifier that causes the entire dragon to sheen like metal. It will not add extra colors to the dragon. The sheen will simply be a lighter color of what lays directly beneath it. It affects the entire dragon and accents all muscles and features.

Color Rules

Sheen does not change the color of the dragon. It may increase their vibrancy to a small extent, as seen in the example below.

Modifier, Claw, Leather, and Crest Rules

This affects every single trait of a dragon.

Charged Sheen

You may have the sheen affect as low as 25% of the dragon, rather than the entire dragon.

 

Gilded

Category: Modifier

Gilded creates a metallic sheen on a limited area of the dragon’s body. Gilded will affect one color on the dragon other than the base color. Alternatively, it will affect a single trait (which might have multiple colors).

If you need advice making something look metallic, here are a few tutorials you can use:

Color Rules

The gilded marking still follows its normal rules. It only causes the trait to gain a metallic sheen.

Modifier, Claw, Leather, and Crest Rules

This only affects one marking on the dragon.

Charged Gilded

You may have up to three markings affected by gilded.

 

Shimmer

Category: Modifier

This modifier creates a bright shimmer of sparkles on top of a single marking. It should not extend beyond the range of the marking. The affected marking may be any color, even ones outside of elemental color rules. It will not change the colors of the following traits: Vampire, Origin, Fairy, Wild, Shark, Dancer, Zebra, Appaloosa, Dust, Tobiano, Pollen, and any color mutations. It will not have multiple colors in it unless the marking is multi-colored. Alternatively , it may appear as a blended marking on the dragon's back, belly, or any number of points.

Two examples of shimmering.

Color Rules

The shimmering marking may be any color. It requires at least two visible sparkles in order to count as shimmer. ✨

Modifier, Claw, Leather, and Crest Rules

This only affects one marking on the dragon.

Charged Shimmer

The entire dragon, including the base, may be affected by shimmer.

 

Engraved

Category: Modifier

Makes a mark on the dragon appear three-dimensional and metallic. It should not stick out dramatically from your dragon like a horn, spine, sail, or wing would. The engravings must be apparent. You may give the engravings a sheen or metallic appearance. Alternatively, it will affect a single trait (which might have multiple colors). In either case, it should be apparent that the trait has more volume now, rather than just appears shiny. Alternatively, you may create a solid-edged marking on the back, belly, or any number of points on the dragon.

Several different types of engravings. They may also go inward.

Color Rules

You may have the engraved trait show bronze, silver, gold, or a desaturated pink instead of its regular color.

Modifier, Claw, Leather, and Crest Rules

This only affects one marking on the dragon.

Charged Engraved

You may have any number of traits be affected by engraved; you may also use any or all of the free marks, even if the dragon has other display traits.

Treasure

Category: Modifier

Element: Metal | Rarity: Ultra-rare

This dragon was born with a blessing of metal. Its scales may become plates, and it may gain any number of horns and claws in any location. The entirety of the dragon’s exterior is made of metal, and this reflects in its bright sheen. It may have scythe wings and sharp pieces of metal floating around it. This can create a very sharp dragon! They may also grow into any natural bone structure (such as turtle shells, a plated underbelly, snail shells, and so on)–as long as the scales can be clearly distinguished making up the structure. It may use the color palette of Metal dragons in addition to its normal colors. Markings affected by Treasure may float or drift off of the body, as long as they resemble their markings and look metallic at the same time.

The defining trait of Treasure are the dragon’s Treasured scales. These are secluded, large scales or pieces of metal that have a distinct color. With time, these precious scales will shed and regrow, and the discarded Treasure is coveted as an amazing crafting material.

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The treasure scales of this dragon are silver.
The example shows the maximum. At minimum, you only need a single treasure scale visible on your dragon.

Color Rules

The dragon will follow normal elemental color rules, with the exception of their unique treasure scales. Treasure scales may be any color from the elemental color palette or the metal color palette.


Modifier, Claw, Leather, and Crest Rules

All traits must be apparent, however, they may be made of or contain metal scales or spikes instead of their regular material. All traits may have a metal sheen or shimmer.


Charged Treasure

Charged Treasure creates treasure scales of any color, even if it is not naturally a metal or within the elemental color scheme.

 

Tattered

Category: Modifier

Creates tears and holes in the dragon’s wings, ears, webbing, fins, or thin areas of skin. It can create cracks in horns, nails, and similar hard objects. Lastly, it can create scars on the body. These scars follow the natural/small scar rules of Loremarkers. Despite its dramatic appearance, it has a negligible effect on a dragon’s health. Some breeders even seek out the trait, as you can use sturdier saddles on leather-winged dragons without cutting through the leather itself. As such, it has no impact on game mechanics.

Color Rules

Tattered does not affect the colors of a dragon, nor can it be affected by color modifiers.

Modifier, Claw, Leather, and Crest Rules

Tattered can affect any traits that have a flat surface or webbing, any trait that can be cracked, and any trait that can be scratched.

Charged Tattered

For webbing and similar thin areas, Charged Tattered can have its webbing or skin completely removed. It may be obscured with the amount of tattering. It can have up to 90% of affected areas missing. You may also add large scars (they should still look natural).

Torrent

Category: Modifier

Element: Ocean | Rarity: Ultra-Rare

This dragon was born with a blessing of ocean. Markings may reveal liquid insides that bubble or slosh about. Liquid may spill out of markings. Parts of the dragon may be melting. The dragon may have a goo-like consistency. Fish will be attracted to the dragon and may even appear inside of the dragon. Markings affected by Torrent may float or drift off of the body, as long as they resemble their markings and look watery at the same time. It may use the color palette of Ocean dragons in addition to its normal colors.

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Color Rules

The liquid will follow regular color rules.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Torrent

Charged Torrent allows liquid inside the body to be any color, even if it would be outside of the elemental color scheme.

True Sight

Category: Modifier

True sight changes the shape, color, or substance of your dragon’s eyes. Here are some examples:

  • Glowing Eyes
  • Bleeding Eyes
  • Heterochromia
  • Eyes anywhere on the body
  • Strange Pupil Shapes
  • Eye shape that does not match snout shape

In addition to that, you may choose to have up between 0 – 16 eyes.

Color Rules

You may color these in any fashion you see fit.

Modifier, Claw, Leather, and Crest Rules

You may have this affect any trait, so long as the number of eyes is between 0-16. In addition, the eyes should clearly be eyes.

Charged True Sight

With Charged True Sight, there is no limit to the number of eyes you may have on your dragon.

 

Transparent Skin

Category: Modifier

Creates a transparent patch of skin somewhere on your dragon. Unless your dragon has Elemental Anomaly, Coils, or advanced magic, it will show typical organs, bones, or muscles within the dragon. It will never have glowing or elemental effects in the absence of Tier IV magic. This will not affect the wing leather/feathers/flight materials of your dragon. Under no circumstances will markings or skin modifiers show on top of this. You may stylize the inside of the dragon (such as a stamp-shaped heart instead of a realistic heart). The depth of the transparency is free for you to decide. The transparency can be a small patch. If you opt for larger coverage, it can affect up to 50% of the dragon. Inspired by the transparent skin of Glass Frogs.

Color Rules

The colors underneath the skin will imitate the colors of living muscles, bones, and organs in the natural world.

Modifier, Claw, Leather, and Crest Rules

You may choose for this to affect physical modifiers that would be covered by scales. Leather, webbing, and similar materials are not covered by scales, so they cannot be affected.

Charged Transparent Skin

Charged transparent skin may affect the entirety of the body, including the wings of the dragon. If desired, any markings on top may be partially visible (you should still be able to see under the marks).

 

Multi-limbed

Category: Modifier

Must have at least two above the minimum set of legs for that body type. If Capricorn would reduce this to two, then you will have at least four legs along with the tail. If your dragon is normally quadrupedal, then it would have six legs minimum. Alternatively, you may ‘split’ limbs at the shoulder, elbow, or wrist so that there are two hands/legs coming from one arm. Having many limbs means the posture of your dragon might be a little different--bipedal dragons might walk on their extra set of limbs and appear quadruped and so on.

The Quadruped now has six feet, the Wyvern now has four limbs, and the Wyrm has two limbs at minimum.

Color Rules

The new limbs follow the regular rules of Dragon Limbs.

Modifier, Claw, Leather, and Crest Rules

The new limbs follow the regular rules of Dragon Limbs.

Charged Multi-Limbed

This allows limbs to appear on the tail, back, neck, tongue, or similar appropriate areas. It does not have to appear in pairs when charged. It will not split the tail if a hand is attached to the end. If you choose to use the multiple limbs in a place other than the limb area, then your dragon may have its usual body type. The new limb(s) follow the regular rules of Dragon Limbs.

Companion

Category: Modifier

Your dragon gains a second self…literally. A companion can manifest in multiple ways. Here are just a few:

  • A mini-me with simple traits that looks similar to the main dragon.
  • A second head with the same modifiers as the first.
  • A ravenous mouth on its stomach.
  • A living shadow or reflection.
  • Possessed traits, such as a possessed Floral Parasite or Star Pearl.
  • A hand on its tail with a mind of its own.

These entities have wills of their own and do not always form a mental connection with the dragon or their Rider. A mini-me Companion will not give EXP to any characters in an image without its bigger companion present. The relationship between companions, dragons, and Riders varies dramatically and is up for you to decide. Regular companion does not allow for split tails--the dragon will need the trait to be Charged or have the Split Tail trait.

If a dragon is born with a Soulbound Familiar, then the companion can take on the shape of that Familiar instead.

Color Rules

The companion will have the same base colors as its host. You may choose to have modifiers and display traits alter the appearance of the dragon, provided that the same traits are applied to the main dragon somewhere.

Modifier, Claw, Leather, and Crest Rules

It may affect any trait or modifier. If it is a separate entity, it may have any traits that its host has, so long as it resembles the host. You may choose to simplify these traits compared to the host.

Charged Companion

Charged Companion provides the dragon with up to five companions. The companions may take on a different form of companionship. In example, you can combine a belly mouth companion with a hand-for-a-tail. You may also give a dragon four heads, or two shadows. In addition to the number of companions, you can make a charged companion into a conjoined twin. This can allow for things like split tails or multiple limbs.

Celestial

Category: Modifier

Element: Dark | Rarity: Ultra-rare

This dragon was born with a blessing of dark. It looks as if it dropped from space. It is surrounded by stars or nebulous clouds. Some traits appear to be a window into a starry dimension. Markings affected by celestial may float or drift off of the body or emit plumes of spacey clouds. It may use the color palette of Dark dragons in addition to its normal colors.

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Color Rules

Markings changed by Celestial will be black with stars. The nebulous dust around them will be black with stars. One other color may be added in with black.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Celestial

Charged Celestial may have clouds with any number of colors, and black is not required.

 

Extensions

Category: Modifier

This allows you to extend or exaggerate features of a single trait. As long as it is a single trait, you can make the extensions appear any way you like.

Alternatively, you may charge a common trait on the dragon. Free elemental traits may be chosen.

Examples:

1) Insect Wings | 2) Tufted Tail | 3) Feathered Wings | 4) Leather Wings5) Maned (or default mane of Ungulate Snout) | 6) Aquatic Limbs | 7) Saurian Crest | 8) Segmented Tail

If a dragon has at least one naturally long trait (such as a very long mane, long digging claws, etc.), then showing Extensions in another area is optional.

Color Rules

This will not affect the colors of the traits.

Modifier, Claw, Leather, and Crest Rules

This can only affect one trait at a time.

Charged Extensions

Charged Extensions allows you to add physical extensions to as many traits as possible. This will not charge additional traits beyond the first.

 

Beaked

Category: Modifier

Gives any dragon a beak. It can be avian, turtle-like, or fish-like–if it’s considered a beak, it’s fair game. You may move the nostrils to any part of the snout or give the dragon nares.

 

Color Rules

You may choose to have the beak a different color, use a gradient on the beak, or simply leave the beak uncolored.

Modifier, Claw, Leather, and Crest Rules

This may be affected by color modifiers. Beaked only affects the snout of the dragon.

Charged Beaked

Allows you to create teeth attached to the beak. This will not create large fangs/tusks that hang beyond the snout profile.

Aegis

Category: Modifier

Element: Fire | Rarity: Rare

Allows your dragon to have a hard underbelly or protective scales around a weak point. It may be colored differently from the rest of the body, display a gradient, and/or have markings extend to it. It follows regular elemental coloring rules. There are two styles of Aegis:

  1. Style One: Focused on the underbelly, it may look similar to a Rattlesnake’s belly scales, Bedriaga’s Rock Lizard body scales, and similar creatures. The ridges may overlap.
  2. Style Two: The scales cover significantly less space than version one (no more than 20% of the dragon), but they may be anywhere, and they offer far more shielding. The scales are much sharper and jut out at odd angles. At least part of it must be clearly scale-shaped and in line with the body, even if it becomes gem-like. For metal element, silver scales may be used in place of gemstones.

Range

The different types of Aegis have different ranges, along with sizes!

Left: Type One | Right: Type Two

Type One may present across the dragon's entire underside, with the exception of being on top of leather, webbing, bone, Pollen, and similar things. dark red represents the minimum area, while bright red represents the maximum range. The minimum may be anywhere within the red range, as long as it's symmetrical and goes along the bottom line of the dragon. In example, you can choose to only have the Aegis on the tail or undersides of the legs, as long as there is enough coverage.

Type Two has the scales focused much tighter, but has the benefit of being able to grow anywhere. The shapes on the right side simply show the size required--you may place it anywhere on the dragon. At least some parts of it should resemble regular scale shapes. This type does not need to be symmetrical.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors. For version two, it may resemble the dragon's gemstone, although it will be a solid color without extra traits (no transparency).

Layering

You may place display traits on top. They will show the same as they do on other scales, although highly textured scales might obscure the shape. You may also place it under the Aegis scales, with part of the mark showing. The minimum of the mark must still be met, and Aegis can't completely cover the Display trait. When placed near other modifiers, the modifiers still need to be visible. It won't hide modifier traits completely.

Shape

Type One must be symmetrical and centered on the baseline of the dragon. It may have splits/holes.

Type Two may be anywhere, but it must be a continuous shape. Any stray scales should be close to the main mark. It does not need to be symmetrical.

Special Interactions

  • Accents - Type One can have the edge of each scale affected by Accents. Type Two is not affected by accents.
  • Skittertint - Skittertint cannot dye Aegis.
  • Scalestain - Scalestain may adjust the scales into cosmetic shapes. The scales will still originate from the same area.
  • Loremark/Tattered - When injured or affected by Loremark/Tattered, flesh will show beneath. Tattered may also create cracks in the Aegis or large areas where the scales no longer grow.
  • Surgical Kit - This trait cannot be removed with a Surgical Kit.
  • Pharaoh - Type One may have alternating scale patterns according to the pharaoh pattern/colors.
  • Transparent Skin - This turns the Aegis plating into glass-like scales where it shows. Under the Aegis, Transparent Skin follows normal design rules.
  • Monstrous Body - Dragons with Aegis do not need to show Monstrous effects.
  • Pollen - Aegis will not grow in areas affected by Pollen. Unless Pollen is charged, it will still show somewhere else in the design.
  • Extensions - Extensions dramatically increases the scale length of Type One. They can jut out dramatically from the dragon, just like spines.

Charged Aegis

A Charged Aegis may use colors of any element. Type One is still limited to a solid color or a gradient between two colors. Type Two Aegis may cover up to 40% of the dragon and greatly protrude.

Floral Parasite

Category: Modifier

Adds floral parasitic growths to your dragon. The growths may resemble any naturally occurring plant, fungus, coral, algae, or mold, along with any canon plants and fungus found in the item database. You do not have to pick a specific species unless it has strange traits, such as bioluminescence, that you want to include. You can add as many parasites as desired, so long as they do not double the dragon’s size or hide other traits. Parasites may be different species from each other.

Color Rules

The flora may be any color, even ones outside of elemental color rules.

Modifier, Claw, Leather, and Crest Rules

You may apply Floral Parasite anywhere on the body. When you are altering a trait (such as antennae or wings), then that trait must still be apparent. Above, you can see that there are leaves on the feathered wings, but it’s still obviously a feathered wing! The tufted tail also still appears tufted, even if the tufts are made of leaves and twigs.

Charged Floral Parasite

Charged Floral Parasite has no size limit, as long as all traits are still visible in the design.

Other Notes:Jungle dragons are able to manipulate these plants once they have learned jungle magic. Other elements and untrained dragons simply have the plants hanging around! These plants do not contribute to terrain bonuses.

 

Insectified

Category: Modifier

Allows you to add any or all of the following arthropod traits to your dragon:

  • An abdomen
  • Compound eyes
  • Leg Hairs
  • Fly feet
  • Legs that resemble that of an insect’s or arachnid’s (number still limited by body type)
  • A dimpled scale texture (similar to beetle shells)
  • Spinnerets
  • Stingers
  • Antennae
  • Segmented Limbs
  • Mandibles

You may not add insect wings or multiple limbs. All traits of the dragon should still be visible (for example–if replacing limbs with fly feet, another set of limbs should be normal!).


Examples of Insectified:

Color Rules:

This modifier will not change the color of your dragon.


Modifier, Claw, Leather, and Crest Rules

Insectified attributes are considered part of the dragon’s main body. This means you may attach other modifiers or markings to the modifier. At the same time, it will not be affected by color modifiers unless it is affecting wings.

Charged Insectified:

Charged Insectified allows for multiple limbs and a conversion of wings into insect wings. Please note that you still need to use the same number of wings that the dragon is born with!

 

Dazzle

Category: Modifier

This is a color modifier that allows you to pick any hue for any traits as well as the base color. The trait must be able to be affected by modifiers. For traits with two parts like Panda, Dart Frog, and Rosette, the colors must still be distinguishable. Dazzle will not add new gradients to the markings . Dazzle does not effect the following traits: Vampire, Origin, Fairy, Wild, Shark, Dancer, Zebra, Appaloosa, Dust, Tobiano, Pollen, and any color mutations.

Color Rules

It does not follow elemental color rules. The color will not add a gradient to the marking.

Modifier, Claw, Leather, and Crest Rules

If a modifier can be affected by color mods, then you may use Dazzle on them. You can also use Dazzle on wings, minimum markings, claws, hooves, crests, and so on. It will not overwrite mutations.

Charged Dazzle

Charged Dazzle allows you to affect all display traits, including ones which normally can’t be changed by color modifiers.

 

Swarm

Category: Modifier

Element: Jungle | Rarity: Ultra-rare

This dragon was born with a blessing of jungle. It is always surrounded by some sort of amphibian or arthropod. It may have multiple insect wings, which may be located anywhere. The insect wings may replace the dragon’s normal traits or sit alongside them. Finally, it can have a set of antennae. It may use the color palette of Jungle dragons in addition to its normal colors. Markings affected by Swarm may float or drift off of the body in addition to sticking to the scales, as long as they resemble their markings and look like they are made of its associated animals at the same time.

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Color Rules

Swarm traits of the dragon will follow normal elemental color rules. The arthropod buddies may have any coloration, as long as they resemble real-world arthropods.


Modifier, Claw, Leather, and Crest Rules

It may replace the wing type of the dragon and wings may attach in any location regardless of modifiers, but all other traits should still be apparent.


Charged Swarm

In addition to its normal effects, Charged Swarm may add multiple insect limbs to your dragon. These limbs may replace the regular limbs or sit alongside them. Its tail may be a stinger or resemble a bug abdomen; This will replace the tail instead of adding a new one. Additionally, any animal considered a pest may be used in place of bugs/amphibians.

 

Dorsal Spines

Category: Modifier

Dorsal spines create a webbed or spined section along the spine. Dorsal spines go on top of your dragon's body. They do not need to extend the entirety of the dragon’s body. You may create betta-like fins and even sails using this modifier. You may choose to have these spines movable by your dragon, similar to the sailfish’s namesake. Optionally, you may add webbing to the spines.

Examples:

Charged Dorsal Spines:

This allows you to create two lines of spines, running symmetrically down the body. They should still be positioned very close to the spine.

 

Spaded Tail

Category: Modifier

Adds a spade to the end of the dragon’s tail. The spades may be diamond shaped or triangle shaped, but must always be distinguishable from a normal tail tip.

Color Rules

It must match the base color of the dragon. Any display traits that would affect points (such as suntouched) will also affect the feathering of a dragon.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits and does not interact with other modifiers.

Charged Spaded Tail

Charged Spaded Tail allows you to give your dragon two spades.

Translucent

Category: Modifier

Translucent causes the wings and some modifiers to be see-through or slightly see-through. As long as portions of the wing are transparent or translucent, it will pass. For feathered dragons, I recommend referencing the feathers of hummingbirds in flight (generally making the feathers thinner). For scythe wings, you can make them look like translucent plastic. For insect wings…well, there’s no shortage of examples in nature! Ventral and dorsal sides of these wings will be the same unless you use opaque patches. Flight Bars will always create opaque patches.

Color Rules

This does not affect the colors of your dragon’s wings.

Modifier & Physical Trait Interactions

This does not interact with other modifiers unless the dragon has no wings. On dragons without wings, you may apply it to any areas with thin skin (such as fins, feathered tails, or the tips of their crests). You may also apply it to hard modifiers (in example: making Plated Underbelly or Thorned Crest translucent).

Charged Translucent

Charged translucent allows you to affect hard modifiers, even if the dragon has wings.

 

Thorned Spine

Category: Modifier

Large, thorn-shaped spines that erupt from the sides of the dragon. They should be horizontal with the ground and not protrude directly upwards from the spine. You may still have several rows, similar to an Ankylosaurus or Zuul crurivastato. They must cover at least one-fourth of the dragon’s body. Thorns may be small or greatly exaggerated. The thorns will always become smaller and disappear towards the end of the tail. It will never create a stegosaurus-type tail.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the pearl (in example: Bioluminescence causing it to glow).

Charged Thorned Spines

Charged Thorned Spines may appear on the tail tip and does not have to get smaller towards the end.

 

Frog Throat

Category: Modifier

Your dragon can expand an area beneath their throat in a display. This can help them make some neat noises. The example below is expanded, but you do not need to depict it expanded constantly, both in your art and in your design submission! It’s normal for Frog Throat to look indistinguishable from a normal dragon’s throat until they start singing.

Color Rules

Frog throat may take on a single color from the elemental rules if desired. You can have display traits and color modifiers affect it.

Modifier, Claw, Leather, and Crest Rules

This modifier will not affect other modifiers. However, this modifier will be affected by things which change the texture of skin or leather (Frilled, Tattered, etc.). It can also have a modifier resting on top (such as Bumble) without losing its function.

Charged Frog Throat

Charged Frog Throat may take on unconventional shapes. If it resembles a natural air sac, appears somewhere on the throat, and is used to make noise, then it will pass!

Double Crest

Category: Modifier

The dragon has two crest genes, rather than one. You may choose any crest that the dragon does not already have (other than ‘no crest’). Here are several examples:

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

The crests still follow normal crest rules. However, you may choose for each crest to have different colors / treat them as separate crests.

Charged Double Crest

A Charged Double Crest becomes a triple crest.

Phoenix

Category: Modifier

This dragon was born with a blessing of fire. Its markings may appear to glow and churn like lava. You may place fire in any location on the dragon. If the dragon would be wingless, it may have wings made of fire. It may use the color palette of Fire dragons in addition to its normal colors. Markings affected by Phoenix may float or drift off of the body, as long as they resemble their markings and look like lava or fire at the same time.

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Color Rules

Flames and lava effects on markings or the body must be within elemental color rules.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Phoenix

In addition to its normal effects, Charged Phoenix may create a plated underbelly, spaded tail, large back spines, and a thorned crest on the dragon.

 

Heraldry

Category: Modifier

Light | Common

This is sometimes referred to as fetlocks or feathering. Creates a long tuft or umbrella of fur on the bottom of every leg. Optionally, instead of fur, it takes on the appearance of material nearby it. For artificial scales, it can use artificial structures. For smooth scales, they can be spiny horns. These special materials only apply if the affected area also uses the structure. In example, for Heraldry to take on artificial material, a dragon must have an artificial part in the area where heraldry would normally form. You may also create tufts of fur on the shoulders and ‘hands’ of a wing. If the dragon has limbs and/or a tail and/or wings, then it must show in some way.

The two left examples show the absolute minimum Heraldry can have on a leg.

The regular tail will still be distinct from the fur when adding Heraldry to the tail.

 

Range

Above is the maximum range of Heraldry. At minimum, Heraldry will show on the limbs of the dragon. If the dragon has no limbs, then it must show in one of the other locations.

Color Rules

It may be the same as the base color of the dragon, or it may take on any color in the elemental rules. Its color may display as a gradient. Any display traits that would affect points (such as suntouched) will also affect the heraldry of a dragon.

Shape

Heraldry may appear as a tuft of fur coming out of the side of the leg or an umbrella that drapes around the leg. You may mix and match this effect, so long as the design is symmetrical. You can use any natural hair or fur texture, as long as it's a unified texture across the dragon.

Notable Interactions

  • The end of Heraldry hair tips may be affected by Accents.
  • Surgical Kit may remove this trait in part or in full.
  • Scalestain may affect all portions of the trait, even if they are spaced out and outside of the regular Scalestain range.
  • Skittertint may affect the entire trait at once.
  • Tattered may cause the fur of heraldry to have breaks.
  • Transparent Skin will cause the fur to appear transparent as well. However, it will still absorb light, so it will still be visible. It will appear similar to optical wires.
  • Heraldry may be drippy or wispy on a Monstrous body.
  • If Pollen is located on all limbs, then showing Heraldry is optional.
  • If a dragon is Tailless, you may choose to have Heraldry create a long or short tail of just fur.
  • Extensions may cause Heraldry to grow incredibly long.
  • If Coils is present on the dragon, then Heraldry may be made from wires or cords.

Common Problems

  • They will never go all the way up the leg, or past the ‘elbow’ of the leg. This effect may be achieved through Charged Heraldry.
  • If the dragon has limbs, then Heraldry must appear on the limbs of the dragon, even if it is shown elsewhere.

Charged Heraldry

Charged Heraldry allows you to create a line of feathering anywhere on the dragon’s legs. It can also create a short horse-like mane on the neck, even if a dragon does not have ungulate snout or the maned trait.

 

Bearded

Category: Modifier

Gives your dragon a beard. Feel free to make it a little goatee or a giant Santa Clause beard. Although it can go down the neck a bit, the roots will never go past the neck. It should not look like Maned or Bumble. It will never wrap around the neck like a lion mane. Optionally, instead of hair or fur, it takes on the appearance of material nearby it. For artificial scales, it can use artificial structures. For smooth scales, they can be spiny horns. These special materials only apply if the affected area also uses the structure. In example, for Bearded to take on artificial material, a dragon must have an artificial part in the area where Bearded would normally form.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the beard (in example: bioluminescence making it glow).

Charged Bearded

Charged Bearded allows you to add fluffy eyebrows to your dragon, even if it doesn't have velvet scales! You may also apply just fluffy eyebrows if desired. In addition, the beard can run the full length of the body, rather than attaching at just the chin and neck.

Bioluminescence

Category: Modifier

Select a color on your dragon (other than the base color). That color can glow at will. It does not change that marking’s color. If the marking would be black, it will glow with a gray color in dim lighting. This may be activated at will or kept on at all times.

Alternatively, it will affect a single trait (which might have multiple colors).

Color Rules

As a light effect, it will display on top of white mutations like albino and tobiano. The glow will match the color of whatever is beneath it.

Modifier & Physical Trait Interactions

Bioluminescent may not be affected by color modifiers directly. However, if the marking it is affecting is multiple colors, then the glow will match those colors. It may affect wings, crests, and tails where the affected marking touches or in places where the selected color is.

Charged Bioluminescence

Charged Bioluminescence can affect the base instead of markings.

 

Iridescence

Category: Modifier

Light | Uncommon

Iridescence creates a colorful play of light on the surfaces of your dragon. This does not color your dragon’s actual body. You do not have to use the whole rainbow, but it should clearly have multiple hues in it. It should cover at least 50% of the dragon’s body or you may attach it to a single marking.

Color Rules

Creating an Iridescent effect can be tricky, so here is a method that works for digital art.

Step One.

Create a layer of soft color shifts at 100% opacity. You can use any colors you like, as long as they blend together softly and you use a lot of them!

Step Two.

Erase holes  with a soft brush. Follow the muscles of the dragon, or areas that wouldn't have direct light on them. You can blend and smudge the layer to make it look extra nice! Although portions may stay at 100% opacity, the holes should be large/transparent enough that you can see any markings the dragon has underneath.

Range

It should cover at least 50% of the dragon’s body or you may attach it to a single marking.

Layering

As a light effect, it will display on top of anything, including things like Albinism and Tobiano.

Shape

  • Unless attached to a marking, areas of Iridescence will fade out in a gradient. When attached to a marking, it will take on the shape of that marking.

Notable Interactions

  • Iridescence is not affected by Accents.
  • Iridescence cannot be removed with Surgical Kit.
  • If paints, dyes, or Loremarks are used on the dragon, it will not show Iridescence in that area.
  • Parts of the body modified by Scalestain can still show Iridescence, as long as the trait isn't artificially colored.
  • Pharaoh, Spectrum, and similar multi-color modifiers may cause Iridescence to appear in a pattern. You can see an example of Pharaoh affecting Iridescence below. They will still follow any regular pattern and color order rules. Without some sort of modifier, the Iridescence colors will appear random.
  • Iridescence is optional in areas affected by Transparent Skin , Translucent, and Pollen.
  • Display and Vibrancy do not affect Iridescence.
  • Echo - When clipped to Echo, you may choose whether it appears on any of the echoes, the main mark, or a mix of the two. The only requirement is that it appears as iridescence clipped somewhere rather than a solid rainbow outline.
  • One way Glitch can effect Iridescence is causing flickers of Iridescence to hover near the dragon.

Charged Iridescence

Iridescence may affect as low as 25% of the body and/or you may attach it to any number of markings.

Star Pearl

Category: Modifier

Creates a physical orb, simple lantern, or stellated polyhedra. It can be embedded in the dragon, float beside it, or detach at will. It can disappear when it’s not being used. A dragon is able to sense the area around the Star Pearl, even if said area is not within view. If separate too far from its dragon, the Star Pearl will flicker out and return to the dragon. It does not have a will of its own; It instead serves as a simple and movable eye for them.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the pearl (in example: dorsal spines adding spines to it). In addition, it may have a soft glow even without Bioluminescence present. Only lantern-type pearls may be transparent/translucent unless the traits are present on the dragon.

Charged Star Pearl

Charged Star Pearl will create two pearls instead of one.

 

Spectrum

Category: Modifier

Spectrum modifies one display or modifier trait (that can be affected by color modifiers) and applies a smooth gradient to it. It will always affect the whole marking. It should only follow gradient orders that normal light would (red-orange-yellow-green-blue-indigo-violet). Saturation and brightness may also change (such as a light color to dark gray), as long as it is a smooth gradient and does not double back. Instead of using it on a display or modifier trait, you may instead change the base scale colors.

Color Rules

A transition must be clear, even with markings on top of it or space between parts of the marking. It can start from one color and end up at the other, but will NOT create bars of one color or loop back. It does not have to go the full spectrum of light, either. The colors should appear to be a smooth gradient. Here are some examples of correct and incorrect Spectrums:

Different Angles

Here are some examples of different types of spectrums.

Modifier, Claw, Leather, and Crest Rules

If a modifier can be affected by color mods, then you may use spectrum on them. You can also use spectrum on wings, minimum markings, claws, hooves, tufts of fur, and so on. These spectrum colors must match the spectrum on the flow of the body.

Charged Spectrum

Charged Spectrum may affect two markings instead of one. Each marking may use its own color palette.

 

Display

Category: Modifier

Select a color on your dragon (other than the base color). That color can switch to another color at will. This is a bit like an on/off switch. Display will affect one color on the dragon other than the base color. Alternatively, it will affect a single trait (which might have multiple colors). It may cause this trait to change color or disappear entirely. On the import image, all traits must be visible still. The marking does not glow–it simply changes like a chameleon or octopus.

Display is a tricky thing to illustrate in one image, since it has to do with changing colors! While you don't need to provide two images on upload, we will still need one if you plan on using two different versions of the dragon's colors in your art.

Color Rules

As a light effect, it will display over top-layer effects like albino and tobiano. In that situation, it will only shift between very similar hues of white, so that may not be too useful.

Modifier & Physical Trait Interactions

Display may not be affected by color modifiers directly. However, if the marking it is affecting is multiple colors, then the display will change the colors accordingly. It may affect wings, crests, and tails where the affected marking touches or in places where the selected color is.

Charged Display

Charged Display may affect the base instead of markings.

Maned

Category: Modifier

Maned will create a line of fur on your dragon’s neck that travels down their spine. It does not have to be continuous. It will not wrap around like a lion mane, as that would resemble the Bumble modifier.

Color Rules

It must follow elemental color rules. Color modifiers and display traits may affect this. It may display a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect to other modifiers or physical traits. It is restricted to the spine. You may use Modifier traits to change some properties, within reason (IE: Tattered for a tattered mane, Extensions for part of the mane to be long, etc.).

Charged Maned

Charge maned allows you to place a mane on the belly of your dragon.

 

Club Tail

Category: Modifier

Adds a large, bony, and destructive structure to the end of the dragon’s tail. It does not show on tailless dragons. They can be smaller, as long as they don’t resemble spaded. They can also be a large and spiked thagomizer, rather than bumpy (even though…that’s more of a mace). Stegosaurus and Ankylosaurus have good examples of club tails. The club tail will only take up the very end of the tail.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the tail (in example: using Spectrum to give it a rainbow gradient).

Charged Club Tail

Charged Club Tail may extend for the entirety of the dragon’s tail.

 

Protofeathers

Category: Modifier

Creates fur-like scales or tiny spines across the body of your dragon. You may choose not to cover extremities (such as the face, legs, tail, fingers, etc.), but the main body of the dragon must be covered. It will still be short and not create manes, crests, beards, or tufts. It will not have volume or be super fluffy. You may also put feathers on the limbs of your dragons, even if they don’t have feathered wings or scales. These will be protofeathers rather than full flight feathers. Look at paleoart of ancient theropods for some examples! It does not affect feathered wings or raptor tails unless desired. It is short and will not create manes, crests, or tufts.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. This does not affect the colors of Physical Trait. It will take on the color of the base scales.

Modifier & Physical Trait Interactions

This only changes the texture of your dragon’s scales. It does not interact with nails, teeth, claws, leather, or hard traits like scythe wings. It will not create manes, crests, beards, or tufts.

Charged Protofeathers

Charged Protofeathers has no effect. Feel free to suggest one!

 

Fanged

Category: Modifier

A mutation that creates distinctive fangs on the dragon that protrude from the lips. They should be noticeably larger than the other teeth of the dragon. You can have any number of fangs.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the belly (in example: using transparent skin to make it clear).

Charged Fanged

Charged Fanged allows for tusks. Tusks are defined here as modified teeth that are longer horizontally than they are vertically. Examples are elephant tusks and narwhal tusks. It is still limited to a solid color or a gradient between two colors.

Neckfrill

Category: Modifier

Allows you to add a neck frill to your dragon. Here are some examples of neck frills:

The frills will not have spines or thorns unless the referenced species have them. The frills will never resemble a frog throat.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the Neckfrill (in example: using transparent skin to make it clear).

Charged Neckfrill

A Charged Neckfrill may cover up to 75% of the dragon’s body. Below is about 45%, just a little more allowed than usual, but it could go even further.

 

Brawn

Category: Modifier

Causes the ends of at least two of your dragon’s limbs to take on the form of a land vertebrate’s limbs. Paws, reptilian feet, hooves, fingers, or other land vertebrate limbs all work, as long as you choose one species. The limbs must be a pair (IE you can’t have only one forelimb and one hindlimb affected by Brawn). This means that normal Brawn will not be visible on limbless dragons (you do not need to make it recessive in that situation). If there are more than four limbs, it will only draw from one Brawn species and the regular limb type, and they will appear in pairs (like the bottom left example below). You may also give regular limbs pawpads and/or large claws.

Color Rules

This will take on the colors of the base scales. Color modifiers will not affect this. Markings may extend onto it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to add what you could to normal dragon legs (IE: Feathering on the legs).

Charged Brawn

Charged Brawn allows you to mix and match legs as you desire. That means you can have every single leg look different or have a single foot that is different. It also means you can pull from any number of land vertebrates, rather than just one species plus the regular limbs.

Jeweled

Category: Modifier

Element: Earth | Rarity: Ultra-rare

This dragon was born with a blessing of earth. Gemstones grow out of the dragon in various places. It may use the color palette of Earth dragons in addition to its normal colors. Markings affected by Jeweled may float or drift off of the body, as long as they resemble their markings and look like gemstones or sparkling dust at the same time.

 
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Color Rules

Gemstones may be the color of any real-world gemstone. For gemstones with more than one color, they may resemble the colors of any natural gemstone. Each individual gemstone may have its own colors.


Modifier, Claw, Leather, and Crest Rules

This may be located anywhere on the dragon and may ‘overtake’ traits. In example, feathering may turn into spikes of gemstones covering the feet, or a thorned crest may be made of gemstones. At least part of all traits should be apparent.


Charged Jeweled

Charged Jeweled allows you to throw inclusions into the crystals.

 

Whiskers

Category: Modifier

Thunder | Common

Whiskers, barbels, or a moustache-like trait that extends from somewhere on your dragon’s snout (nostrils, chin, eyebrows etc.). They can also simply be a collection of cat-like whiskers or very whiskered brow lines. They may be short or as long as the dragon itself. They are very flexible and can be manipulated by the dragon with ease. They should be consistently thin throughout, but may end with a slightly larger section. If the long and flexible look doesn't suit your dragon, they may match the scale style instead. These can be small horns where whiskers would be, large whiskers covered in scaley segments, two long feathers sticking up, and so on.

Range

Whiskers can appear on the face area of the dragon, so long as it does not look like a beard, mane, or set of antennae. Whiskers will be symmetrical unless affected by other traits.

Color Rules

It must follow elemental color rules, with the exception of white, black, brown, red, gray, and tan. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Shape

It may appear as fur or wire-like whiskers coming out from the brow or nostril region. It will not create a beard, mane, or antennae. It can match the scale type of the dragon, so long as it keeps its whiskery shape.

Notable Interactions

  • The end of Whisker tips may be affected by Accents.
  • Skittertint may affect the entire trait at once.
  • Surgical Kit may remove this trait in part or in full.
  • Color and Light effects such as Vibrancy, Bioluminescence, Spectrum, and so on may all affect Whiskers.
  • If Companion is possessing the whiskers, then they must have a something to indicate they are living, such as a mouth or single pair of eyes. A whole, defined snout will not be created.
  • Scalestain may affect all portions of the trait.
  • Tattered and Loremarks may cause the whiskers to break and appear asymmetrical.
  • Transparent Skin will cause the whiskers to appear transparent as well. However, it will still absorb light, so it will still be visible. They will appear similar to optical wires. Whiskers do not have bones. 
  • Whiskers may be drippy or wispy on a Monstrous body.
  • If Pollen is located on the whole snout, then showing Whiskers is optional.
  • Showing Extensions is optional if the Whiskers are portrayed as being at least half as long as the dragon. There is no length limit to Whiskers if Extensions is present.
  • Heraldry, Protofeathers, Plumes, and other traits that can affect the snout may cause the Whiskers to be heavily coated in scales.
  • If Coils is present on the dragon, then Whiskers may be made from wires or cords.

Common Problems

  • Whiskers on the chin cannot resemble a beard. Tiny, individual wires are alright, but a thick beard is a no-go.

Charged Whiskers

Charged whiskers may be longer than the body of the dragon. In addition, they may create a beard on the face of the dragon.

 

Radiance

Category: Modifier

This dragon was born with a blessing of light. It glows, sparkles, shines, has iridescence, and may even have lanterns, orbs, or rainbows floating around it. It may use the color palette of Light dragons in addition to its normal colors. Markings affected by Radiance may float or drift off of the body, as long as they resemble their markings and look like bright glitter or light at the same time.

 
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This is the dragon before and after radiance is applied.


Color Rules

This will not affect the color rules of your dragon. However, iridescence may give it slight hues outside of the color spectrum. The real color underneath any shining or glowing will still be apparent. If a trait glows, it will glow the same color as what it affects.


Modifier, Claw, Leather, and Crest Rules

This can affect all traits of the dragon, as long as all traits are apparent.


Charged Radiance

In addition to its normal effects, Charged Radiance allows for tufts of fur on the feet, tip of the tail, horns, chin, and can create a mane on the top, bottom, or both sides of a dragon’s body. The main type of scale should still be apparent.

 

Halo

Category: Modifier

Creates up to two energetic rings hovering around the dragon. Each halo should be a single flat sheet with no elemental effects (elemental effects may be added once your dragon learns magic). You can add small spikes coming out of the halo as long as it still appears circular, rather than star-like. You can have other traits influence the pattern of the halo. Halos are capable of moving from place to place, despite having no physical substance. Here are some examples of halo placement:

The halo may also move and change sizes between art pieces, as long as the general appearance is the same.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use color Modifiers to change the color of the halo.

Charged Halo

Dragons with Charged Halo may have any number of rings, so long as the rings are still apparent.

 

Coils

Category: Modifier

Adds wire to the dragon in places. It can affect parts of the dragon like the tail or crest. It may also protrude from the dragon in random spots. The wires may glow.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

You may apply Coils anywhere on the body. When you are altering a trait (such as antennae or wings), then that trait must still be apparent.

Charged Coils

Charged Coils may have multicolored wires. These do not need to obey color rules.

 

Glitch

Category: Modifier

Due to elemental fluctuations, the dragon appears to flicker into odd shapes. The appearance and markings of the dragon should still be apparent. Below is a dragon with glitch and their non-glitched form. How the glitch appears is up to you, but should not affect the physical shape of your dragon! Alternatively, you may have this affect one display/modifier trait dramatically.

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Left: pre-glitch. Right: post-glitch.

Here are some examples of Glitches affecting a gray square. Feel free to find inspiration in other glitches!

A Small List of Glitch Ideas:

  • Inverted Colors
  • Static
  • Offset 'Image'
  • Pixellation
  • Color Splitting (such as the left example at top)
  • Datamosh Effect
  • Visual Artifacts
  • Compression Artifacts
  • General Distortion
  • Mosquito Noise Distortion
  • Moiré Patterns
  • Double Images
    Glitches do not have to follow color rules so long as they look glitchy!

Color Rules

This does not typically affect the colors of the dragon. When it does (such as color shifting parts of the dragon), the original colors are still obvious and appear on the majority of the dragon.

Modifier & Physical Trait Interactions

This does not affect physical traits and cannot be affected by modifiers.

Charged Glitch

Charged Glitch may use visual 'glitches' from physical media. Some examples are a marking 'running out of ink' as it goes along the dragon, misaligned halftones/screens, double printing, or similar issues.

 

Disassembly

Category: Modifier

Allows the dragon’s limbs, wings, and sometimes tail or neck to float separately from the body via magic or magnetism. The separations may show the insides of the body, use artificial caps, or close naturally. These limbs cannot attach to the body, though they are fully functional. Only one ‘split’ per limb is allowed.

Color Rules

The insides of the dragon must appear similar to actual animals, if you choose to draw them. Elemental effects such as fire or lightning inside of the body can be added once the dragon has mastered the corresponding magic. Artificial caps may be any color.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. No traits can affect Disassembly.

Charged Disassembly

Charged Disassembly allows the dragon’s limbs to be disassembled more than once in any location, as well as the body itself to be split.

Electric

Category: Modifier

Element: Thunder | Rarity: Ultra-rare

This dragon was born with a blessing of thunder. Electricity discharges from its body. In addition, auroras or ball lightning may hover around it. The minimal markings of this dragon may glow. It may use the color palette of Thunder dragons in addition to its normal colors. Markings affected by Electric may float or drift off of the body, as long as they resemble their markings and look electric at the same time.

 
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Color Rules

When affecting the minimal markings of a dragon, it will glow the same color as the marking, and that marking will follow regular elemental color rules. When present as an aurora, it will be natural aurora colors. When present as lightning, sparks, or orbs, it will be natural lightning colors.


Modifier, Claw, Leather, and Crest Rules

This may affect any traits. However, it does have some special interactions. For thick furry traits like bumble and maned, it may create glowing LED-type tips of any natural lightning color. The tips may vary in color. The base color of these traits must be apparent (the entire trait cannot have a changed color). This effect is not present for normal velvet scales or protofeathers.


Charged Electric

In addition to its normal effects, Charged Electric creates branches of lightning that course under this dragon’s skin. It may be restricted to markings or affect the entirety of the dragon.

 

Miniature

Category: Modifier

The dragon’s proportions are incredibly exaggerated and chibi. Limbs and traits may be simplified, as long as their properties (such as claws for Reptilian Limbs) are recognizable. They can still grow gigantic, but they will just always look cute.

Color Rules

Miniature does not affect colors or display traits on the dragon.

Modifier, Claw, Leather, and Crest Rules

This modifier only affects the proportions of other modifiers.

Charged Miniature

Charged Miniature allows even large dragons to participate in activities for small dragons.

Antennae

Category: Modifier

Creates two matching antennae on top of your dragon’s head! They can resemble any insect antennae. Here are some examples:

Color Rules

This modifier follows elemental color rules. You may also create a gradient of colors on it, as you would with wings. Display traits can go on top of it.

Modifier, Claw, Leather, and Crest Rules

This trait can be affected by color modifiers. It does not affect other modifiers. It will only appear on the head of the dragon.

Charged Antennae

Charged Antennae adds any number of Antennae to the head of your dragon. They may also be different styles.

 

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