Traits
Brawn
Causes the ends of at least two of your dragon’s limbs to take on the form of a land vertebrate’s limbs. Paws, reptilian feet, hooves, fingers, or other land vertebrate limbs all work, as long as you choose one species. The limbs must be a pair (IE you can’t have only one forelimb and one hindlimb affected by Brawn). This means that normal Brawn will not be visible on limbless dragons (you do not need to make it recessive in that situation). If there are more than four limbs, it will only draw from one Brawn species and the regular limb type, and they will appear in pairs (like the bottom left example below). You may also give regular limbs pawpads and/or large claws.
Color Rules
This will take on the colors of the base scales. Color modifiers will not affect this. Markings may extend onto it.
Modifier & Physical Trait Interactions
This does not affect the colors of Physical Traits. You may use Modifier traits to add what you could to normal dragon legs (IE: Feathering on the legs).
Charged Brawn
Charged Brawn allows you to mix and match legs as you desire. That means you can have every single leg look different or have a single foot that is different. It also means you can pull from any number of land vertebrates, rather than just one species plus the regular limbs.