Light | Common
This is sometimes referred to as fetlocks or feathering. Creates a long tuft or umbrella of fur on the bottom of every leg. Optionally, instead of fur, it takes on the appearance of material nearby it. For artificial scales, it can use artificial structures. For smooth scales, they can be spiny horns. These special materials only apply if the affected area also uses the structure. In example, for Heraldry to take on artificial material, a dragon must have an artificial part in the area where heraldry would normally form. You may also create tufts of fur on the shoulders and ‘hands’ of a wing. If the dragon has limbs and/or a tail and/or wings, then it must show in some way.
The two left examples show the absolute minimum Heraldry can have on a leg.
The regular tail will still be distinct from the fur when adding Heraldry to the tail.
Range
Above is the maximum range of Heraldry. At minimum, Heraldry will show on the limbs of the dragon. If the dragon has no limbs, then it must show in one of the other locations.
Color Rules
It may be the same as the base color of the dragon, or it may take on any color in the elemental rules. Its color may display as a gradient. Any display traits that would affect points (such as suntouched) will also affect the heraldry of a dragon.
Shape
Heraldry may appear as a tuft of fur coming out of the side of the leg or an umbrella that drapes around the leg. You may mix and match this effect, so long as the design is symmetrical. You can use any natural hair or fur texture, as long as it's a unified texture across the dragon.
Notable Interactions
- The end of Heraldry hair tips may be affected by Accents.
- Surgical Kit may remove this trait in part or in full.
- Scalestain may affect all portions of the trait, even if they are spaced out and outside of the regular Scalestain range.
- Skittertint may affect the entire trait at once.
- Tattered may cause the fur of heraldry to have breaks.
- Transparent Skin will cause the fur to appear transparent as well. However, it will still absorb light, so it will still be visible. It will appear similar to optical wires.
- Heraldry may be drippy or wispy on a Monstrous body.
- If Pollen is located on all limbs, then showing Heraldry is optional.
- If a dragon is Tailless, you may choose to have Heraldry create a long or short tail of just fur.
- Extensions may cause Heraldry to grow incredibly long.
- If Coils is present on the dragon, then Heraldry may be made from wires or cords.
Common Problems
- They will never go all the way up the leg, or past the ‘elbow’ of the leg. This effect may be achieved through Charged Heraldry.
- If the dragon has limbs, then Heraldry must appear on the limbs of the dragon, even if it is shown elsewhere.
Charged Heraldry
Charged Heraldry allows you to create a line of feathering anywhere on the dragon’s legs. It can also create a short horse-like mane on the neck, even if a dragon does not have ungulate snout or the maned trait.