Collared forms 1 to 3 rings around the neck that can stretch from the back of the skull all the way down to the shoulders. It doesn’t need to take up all that space. It may be as subtle as a single small half-ring.
Above: Maximum and Minimum (location of minimum can be anywhere on the neck)
Color Rules
Collared follows regular elemental color rules. You may also use black, white, brown, or tan instead of an elemental color. It may present in 1-3 colors. They may color each collar individually or create a gradient throughout the mark.
Layering Rules
Collared follows regular layering rules.
Shape
You may choose to have these collars taper out as they would in birds. The edges may be soft, hard, textured, or a mix of these–as long as their shape is still clearly visible. They can even present as stripes as long as they are in the normal range.
EXAMPLE OF BAD COLLARED:
IT SHOULD NOT EXTEND TO THE SHOULDERS OR THE MAIN SKULL
Effect on Modifiers & Physical Traits
It may affect modifiers, skin, nails, ears, and similar things where it touches. At least part of it must be on the neck.
Interactions
- If Pharaoh, Runemarks, Aurora, Sparks, Checkered, Fractal, Zebra, or similar marks present as stripes or rings on the neck, then adding Collared is optional.
- Cap - If Cap is present with collared, then Cap may be treated as if it was Charged. Collared must appear within the usual range, but it may use Charged Cap color rules.
- Coils, Halo, Debris, Bumble, and similar physical traits that present as a full ring around the neck of the dragon can be used instead of Collared, as long as they are a different color than the neck.
- Marked - If both Collared and Marked are charged, then Marked can follow the same shape rules as Collared.
Charged Collared
Charged Collared have any number of colors and up to five rings.