Traits

Peregrine

Category: Race
Species: Rider

Anyone who travels through the Chronoscape as a lifestyle is called a Peregrine. Many of the Naki were originally Peregrines that had their compass settle on Shérok. The compass of their dragons—if they even have one—won’t point anywhere. That’s how they like it. They learn the ins-and-outs of the world around them. While the dangers may shift and change, the doors go different places, and former colleagues disappear into the mists, the Peregrines learn how to deal with it. With practice and luck, a Peregrine will know danger when they see it and stay out of its path. They know how to approach game they’ve never seen before and can converse in some common languages that will get them by.

To stay safe, Peregrines will sometimes form caravans. Caravans consist of up to two hundred people traveling together. In order to stay in one place, it’s left to Riders to serve as navigators, guides, and hunters. Although caravans are faced with many troubles, the Peregrines keep them stable. While having so many mouths to feed and few ways to trade makes survival hard, the benefits of seeing the same faces every day and staying together with family vastly outweighs the struggles. Caravans typically exchange members between each other, rather than adopt vagrants traveling alone. A lone traveler is seen as a threat and someone who was potentially exiled from another caravan, and thus a danger.

With that said, not all caravans are benevolent. There are some that keep themselves occupied with the poaching of all types of wildlife–monsters, plants, humans, and whatever they believe is valuable–to sell on in the most profitable way. These groups are typically referred to as poachers.

 

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