Traits

Pangare

Category: Display

Pangare creates a light gradient on the undersides of your dragon. It should always have fully blended edges. The color must be lighter than what appears beneath it. It can be subtle as long as it is noticeable, but can also be a blinding white.

Texture Rules

It will always hIt will always have a soft edge.It will always have an edge with a smooth gradient. You should not be able to distinguish shapes or solid patches.

Color Rules

Pangare will always be lighter than what lays beneath it (‘lighter’ refers to value). This may be a layer set to screen or a color lighter than the base scales. It may also appear white.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. If it extends to the wings, it will only appear on the underside of the dragon’s wings.

Charged Pangare

Charged Pangare may be darker than what lays beneath it or black. In addition, it can cover the whole bottom of the dragon.

Splotched

Category: Display

Splotched creates a solid or textured part on a dragon's marking. This can affect the edge and/or interior of the mark. If the dragon has no markings,it will appear on a free mark. This trait only affects one marking.

 

Color Rules

This trait does not apply any colors of its own.

Layering Rules

This trait is on the same layer as the trait it affects.

Shape

This trait is the same shape as the marking it affects. However, it can make that shape appear splattered, spotted, or hard-edged instead of its usual edge. Even if a marking is required to have a soft edge, you may change it to have a hard edge or textured edge. When applying a texture to the marking, changing the edge of the mark is optional. It does not need to affect the entire mark. Small parts of the mark can go out of range when the edge is affected by Splotched.

Interactions

  • Forged - When Forged and Splotched are used on the same trait, they can create a watercolor-like edge.
  • If the dragon has a hard-edged mark anywhere, then showing Splotched in another way is optional.

Charged Splotched

Charged Splotched may affect any number of markings, as long as the minimum of one is met.

Rusted

Category: Display

Creates a coat of red and orange across random patches of your dragon. The edges can be textured or solid. The interior must show some kind of texture. It should not be a pure gradient. You can cover up to 75% of your dragon with the Rusted mark. Here are examples of minimum and maximum range:

You may also have it affect another mark as a Color Modifier. The edge of the affected mark will remain the same shape/opacity/layer as usual, but the interior will have the color and texture of Rusted.

Texture and Shape Rules

It will always have a textured interior, with splotches, drops, and scratches easily visible. The edge of the marking may either be heavily textured or solid, sharp edge. It will never have a soft edge or gradient edge. The shape itself will be solid and random; any spots will be closely associated with the mark, and any holes will be close to the edge. Here is an example of a heavily textured mark:

Here are some examples of what not to do with stand-alone Rusted. The leftmost example has an edge that is too soft. The center example is shaped, rather than a random mark. If you are modifying Blanket with Rusted, then this would be fine for both traits; If you do not have a mark that can be this shape, then Rusted cannot do this. The last example has a clearly shaped tail marking, instead of being random, and has large holes within the marking.

Color Rules

It will always be red or orange tinted, similar to iron rust.

Layering Rules

You may choose whether it appears as a top layer marking or a marking with regular layering.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. 

Charged Rusted

Charged Rusted may have a soft edge.

Chroma

Category: Display

Creates large, colored scales that resemble typical fish scales in shape. When referencing odd shapes, the scales should still be roughly symmetrical down their midline. Each scale can be any color. At least one scale must be visible. They will go on top of anything. Each scale may have its own gradient between two of any colors.

Color Rules

Each scale may have one to two colors. If two colors are used, they must have a smooth gradient. All scales may be different colors. This mark does not need to follow elemental color rules and can be any color.

chroma1.png

Layering Rules

Chroma is a Variable Pigment Trait. It can go above or below most markings.

Shape

Chroma may be the shape of any type of fish scale. However, unlike fish scales, they should not fully overlap. The shapes will not combine. If you have the dedication, you may cover the entire dragon in Chroma scales, as long as no other marks are hidden, the Chroma scales do not overlap/are clearly individual marks, and it follows regular layering rules. While it can appear on the ends of horns and extremities, at least one scale shape should be fully visible somewhere on the dragon's body.

Chroma will never be so large that its shape is impossible to see.

Chroma will never be a perfect diamond or circle. The scale 'attachment' areas will alter these shapes.

Interactions

Pharaoh - Chroma may be used as the repeating shape.

Checkered - Chroma may be used as the repeating shape.

Stamp - When Chroma is present, Stamp does not need to show.

Koi - Chroma may be the same color as Koi spots. In this case, it may overlap with Koi spots.

Barred - If Barred uses the Snowy Owl-type barring, then Chroma is optional.

Splotched - Splotched is optional on dragons that show Chroma.

Treasure - Treasure is optional on dragons that display Treasure scales.

Charged Chroma

Each scale may have its own gradient between three of any colors.

Sooty

Category: Display

Sooty creates a dark or black mark that has holes on the edge. It may use any color in the dark dragon palette as long as it appears to be the darkest marking on the dragon. They can be smooth or they can resemble the Sooty texture of real-world horses. Here is a brush set if you can’t quite pin down that textured edge: Dapple brush .

Color Rules

It may use any color in the dark dragon palette as long as it appears to be the darkest marking on the dragon.

Layering Rules

Sooty follows regular layering rules.

Shape

Sooty will cover between 25-75% of the dragon. It should have interior holes that get more numerous as they reach the edge of the mark. These may be soft, hard, or textured. Having holes at the very center of the mark is optional. Here’s a video that shows different methods of making the sooty edge.
 

 


Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Interactions

  • Dust - If Sooty covers the maximum amount of space (and vice versa), then showing the other mark is optional.

Charged Sooty

Charged Sooty may be lighter or white, rather than darker.

Dust

Category: Display

Creates random patches of black or very dark marking colors on your dragon; It may be very slightly tinted but should appear black on the dragon. It should appear to be the darkest color on your dragon. They should be solid, random patches. It should never have a full gradient edge. You may layer this as you please, or you may use it like a Top Layer Marking. This is inspired by interstellar dust.

Here is the minimum and maximum for Dust coverage:

Color Rules

Dust will always be black. If you are using near-blacks, it should still appear unmistakably black and be the darkest color on the design.

Texture and Shape Rules

It should have a solid or slightly soft edge. The shape itself will be solid and random; any spots will be closely associated with the mark, and any holes will be close to the edge. You can either do a large, mostly solid pattern, or you may create soft patches. These patches may appear cloud-like, as long as they are black.

Here are examples of what NOT to do. The left has large holes as well as shaped tail marks. Dust should appear randomly or organically shaped. The right has an edge with too many holes and an unnaturally shaped neck marking.

Interactions

Sooty - If Dust covers the maximum amount of space (and vice versa), then showing the other mark is optional.

Charged Dust

May have a solid, soft, blended, or textured edge. This texture may be quite heavy, as in the below example!

Comet

Category: Display

Creates bright flecks of color concentrated on one marking. It is a brighter color that takes from the marking itself, the element’s normal color rules, or white. If your dragon has no markings, it will display on minimal markings. Below, the white dots are comet on top of a Collared mark.

Color Rules

Although Comet can vary in opacity, it should be a single color. It will not create a shimmering or twinkling effect.

Layering Rules

Comet is part of the marking it affects. It will be the same layer as this mark. If the mark has multiple layers, you may apply comet to any number of them. Here are three examples of comet affecting the same mark.

Shape

Comet will not display outside of its designated marking. They may be small flecks or larger dots. You can see the largest dots below. At minimum, two flecks of comet should be visible on a mark. The speckles should only be random or make natural patterns.

 

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where the mark it's attached to touches.

Interactions

  • Fawn Spots - The dots of Comet can create shapes within the mark as if they were Fawn Spots. If this effect is used, then regular Fawn Spots are optional.
  • Vibrancy - Vibrancy may add a second color of spots.

Charged Comet

Charged Comet may affect up to three markings. It may also be any color.

Tipped

Category: Display

Tipped may color the end of a dragon’s modifiers or limbs in any color within elemental rules. It should not make barred or striped patterns. There should be no holes in the marking. You may simply color the tips of fingers and limbs, create sock-like markings on your dragon, or do both. The marking will radiate from extremities. On limbs, these socks will never extend past the first ‘elbow’ or ‘knee’ of your dragon. For minimum areas, the very tips of the extremities should be colored (such as the toes).

For wings and other flat areas on the dragon, it’s a bit more complicated! If it has a joint, then the ‘elbow’ joint and beyond can be tipped. For everything else, the general rule is that it may cover half of the trait, starting from the furthest areas of the body. You may combine the two approaches. The red area shows an example of the maximum allowed for this dragon:

 

You can combine the two, but any transitions must be made within the normal range. At minimum, it must be visible on at least one limb’s extremities. Here are some examples of legal tips:

Texture Rules

It should have a solid edge.

Color Rules

Tipped will always be within elemental color rules unless it is affected by a color modifier or marking like Vibrancy.

Layering Rules

You may layer it above or below all regular markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things, as long as it is restricted to their tips.

Charged Tipped

Charged Tipped allows you to cover the whole limb, wing, neck, or similar protrusion. It can fill both the red and purple areas of this example:

Collared

Category: Display

Collared forms 1 to 3 rings around the neck that can stretch from the back of the skull all the way down to the shoulders. It doesn’t need to take up all that space. It may be as subtle as a single small half-ring.

collared1.png

Above: Maximum and Minimum (location of minimum can be anywhere on the neck)

Color Rules

Collared follows regular elemental color rules. You may also use black, white, brown, or tan instead of an elemental color. It may present in 1-3 colors. They may color each collar individually or create a gradient throughout the mark.

Layering Rules

Collared follows regular layering rules.

collared4.png

Shape

You may choose to have these collars taper out as they would in birds. The edges may be soft, hard, textured, or a mix of these–as long as their shape is still clearly visible. They can even present as stripes as long as they are in the normal range.

EXAMPLE OF BAD COLLARED:

collared5.png

IT SHOULD NOT EXTEND TO THE SHOULDERS OR THE MAIN SKULL

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. At least part of it must be on the neck.

Interactions

  • If PharaohRunemarks, Aurora, Sparks, Checkered, Fractal, Zebra, or similar marks present as stripes or rings on the neck, then adding Collared is optional.
  • Cap - If Cap is present with collared, then Cap may be treated as if it was Charged. Collared must appear within the usual range, but it may use Charged Cap color rules.
  • Coils, Halo, Debris, Bumble, and similar physical traits that present as a full ring around the neck of the dragon can be used instead of Collared, as long as they are a different color than the neck.
  • Marked - If both Collared and Marked are charged, then Marked can follow the same shape rules as Collared.

Charged Collared

Charged Collared have any number of colors and up to five rings.

Cap

Category: Display

 It creates a solid color or a natural mask on your dragon’s face. You do not need to reference a species unless it looks tribal or unnatural.The two examples below show the maximum amount cap can show. It follows normal elemental color rules, plus it can use black, white, brown, tan, and/or gray. At minimum, a single natural-looking mark can show in the range and count as Cap.

Color Rules

It follows normal elemental color rules, plus it can use black, white, brown, tan, and/or gray. If you choose to reference a species for marks, you do not have to match the colors of that species. In example, here is a Blue Jay cap shown in an Earth palette:

Layering Rules

Cap follows regular layering rules.

Shape

A cap that can cover up to the entirety of your dragon’s head and the back of the neck. It may fade out in a gradient. The markings do not need to exist on a living animal, as long as they look natural. It will NOT go below the shoulders and will not appear on the front of the neck.

tiger.png

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. At least part of it must be on the neck.

Interactions

  • Collared - If Cap is present with Collared, then Cap may be treated as if it was Charged. Collared must appear within the usual range, but it may use Charged Cap color  and shape rules.
  • Frog Throat - If Frog Throat is present with Cap, then Cap can be treated as if it was Charged.

Charged Cap

Charged Cap does not need to follow color rules. It can cover the entire neck (but will not go past the upper shoulders).

 

Striped

Category: Display

Creates natural stripes on the body of the dragon. It will never create tribal patterns. They follow regular color rules, but may also be black and white. The stripes will be about the size of tiger stripes, relative to the dragon, and will not be tightly packed. Alternatively, they may look like the striped pattern of tabby cats. They must be full opacity, although you can erase parts of the marking with a soft brush to create a fade-out effect. You may add a slightly lighter or darker gradient to the mark, as long as it looks like the same color throughout (left has gradient nuance, right is regular).

Tabby-style

Tabby-style striped is large and blobby. It may extend a tiny bit onto the wings, as long as it's clearly part of the main mark. Gradients can be more pronounced on tabby-style stripes as long as the colors are similar. It may fade out across the whole mark, have varied edges where the 'spots' and 'stripes' fade independently, and do any sort of pattern you would expect to see on a real-world tabby cat.

tabbie.png

Left: Solid Tabby by Zaxarie | Right: Fading Tabby by Doom

Charged Striped

Charged Striped may have two different stripe colors. It may appear as a gradient, different for each stripe, or a mix of these.

Panda

Category: Display

Panda is a marking with various forms. The first resembles a regular panda. The second resembles a red panda. The third resembles a lemur (which can be quite varied with all those lemur species out there). Panda will not hide other marks, even if both layers are displayed. If the lemur is unusual, please include what species it is when submitting your design--it makes it easier for us to reference them!

Color Rules

Panda has up to three layers. The first has the 'bright' area, which can be white or lighter than the dragon's base color. The second is the 'dark' area, which is black are of the species or the darkest color of the species pattern. On the dragon, these may be black or darker than the dragon's base color. The colors do not need to match hues as long as the brightness is correct. If a species only has two colors, then it will only have these layers, and they will fit together like puzzle pieces. For species with 'medium' or any other colors, it may be included as a 'base layer' with a single color. This color may be any color in the elemental color palette or a color that matches the referenced species (such as red for a Red Panda). The base layer must have a brightness in between the light and dark layers.

 

Layering Rules


Panda will not hide other marks, even if all layers are displayed. The light and dark area may be layered in any order, but any base layer must be on the bottom layer. You may show one, two, or three layers--all of the above and below configurations are valid examples of a Red Panda pattern.

Shape

Refer to the real animals for shapes. Edges may be hard or match the referenced species. In some species, gradients will show up, such as the lemur below. These gradient areas are optional. They can also be converted to hard edges.

panda7.png

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking. It can even create solid areas on these traits (such as making all wing leather, horns, and fins a solid color that matches the dark layer).

Interactions

  • Color modifications only affect one layer of Panda, regardless of how many layers you display.

Charged Panda

You may also use any color in the elemental color palette for the dark layer of Charged Panda. The dark layer may ignore brightness rules.

Hailstorm

Category: Display

A marking inspired by real-world vitiligo. It creates small white dots that can also gather in one place.

hail1.png

Color Rules

Hailstorm will always be white or off-white. Some spots as well as the halo may be a slightly lower opacity. They may be slightly transparent. You may include a halo of lighter opacity around it, which may have holes and spots of its own. This halo will be close to the main marking.


Layering Rules

Hailstorm is a Pigment trait and goes on top of most markings.

hail5.png

Shape

If it clumps together, it should be textured so that it’s recognizable as a collection of smaller white spots. Although they can clump together, they cannot create patterns.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Charged Hailstorm

May include large white spots or use entirely large spots.

 

Spotted

Category: Display

Adds spots of a single color to your dragon. They may be various sizes (freckle-sized at least), but should clearly be spots. Place as desired. Follows regular marking rules plus you may use black or white. If spotted makes patterns, it will not create a line of swirls. You may create a heavy fleabitten effect with them, as long as all spots are the same color.

Color Rules

Spotted follows regular elemental color rules. A subtle gradient between two very similar colors may be used, as long as spots near each other appear to be the same color. Example of a gradient on the right:

spotted1.png

Layering Rules

Spotted follows regular layering rules.

Shape

A spot is one circular, oval, or egg-like shape. It should be rounded. While spots can overlap a bit, they should still clearly look like spot shapes. If Spotted is creating a fleabitten effect, the opacity may vary a bit, and it can overlap heavily.

Interactions

Charged Spotted

You may have two different colors of spots.

Orca

Category: Display

Orca creates swirls on your dragon and may appear one of two ways. It can modify one marking to make it look swirled. Alternatively, it creates a simple marking that adds a patch of color from the elemental color scheme, or white, to the lower spine of your dragon (always close to the hindlimbs or where hindlimbs would be). It can take on some pretty weird shapes along with some plain ones–look at real orca markings for some ideas! The edge will appear soft, but not fully blended. If a marking is multiple layers, you may choose to affect the whole mark or just some of the layers.

Here are examples of orca affecting blanket and striped:

Charged Orca

Charged Orca may create a swirled marking anywhere on the dragon. Additionally, it can cover up to 1/3rd of the dragon, rather than a small back area.

Underbelly

Category: Display

A simple marking that covers the belly of your dragon in a solid patch of color that is roughly symmetrical. At least 1/3rd of the mark will appear in the dark red area. The light red area shows the approximate maximum.

Shape Rules

It can cover the entirety of your dragon’s limbs, excluding the upper side of wings. It should not extend all the way to the spine of your dragon, the crest of your dragon, or the top of your dragon’s snout. Reference the underbelly of dogs and orcas if you are having difficulty with it! Here are some examples of shaping. First, these two are both examples of roughly minimum coverage, but in different locations:

Next, here is an example of alternate shaping with soft edges, then a more fluid shape:

Texture Rules

The dark red area shows the minimum size, although it may be in slightly different locations.

Color Rules

Underbelly may be any color in the elemental color palette as well as black or white.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Underbelly

Charged Underbelly may display a gradient between two colors. These colors must still follow regular marking rules.

 

Blanket

Category: Display

A simple marking that covers the top of your dragon in a solid patch of color that is roughly symmetrical. At least 1/3rd of the mark will appear in the dark red area. The light red area shows the approximate maximum.

Shape Rules

It can cover the entirety of your dragon’s back as well as part of the dragon's limbs. It can also cover the entire top of the wings, but will never appear on the bottom. It should not extend all the way to the belly of your dragon or the bottom of your dragon’s snout. Here are some examples of shaping and range:

Texture Rules

The edge may be hard or soft; It will never be a gradient.

Color Rules

Blanket may be any color in the elemental color palette as well as black or white.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Blanket

Charged Blanket may display a gradient between two colors. These colors must still follow regular marking rules.

 

Suntouched

Category: Display

Suntouched causes the color of at least two points of your dragon to appear lighter than what lies beneath them, a lighter color than the base in the color palette, or white. You can make it subtle as long as it is still visible. No matter what, it should appear as a smooth gradient. The color should be consistent throughout (unless a marking on top of or beneath it is affecting its color).

Texture Rules

It will always have an edge with a smooth gradient. You should not be able to distinguish shapes or solid patches.

Color Rules

Suntouched will always be lighter than what lays beneath it (‘lighter’ refers to value). This may be a layer set to screen or a color lighter than the base scales.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Suntouched

Each point of Suntouched may be a different color. The range expands to the whole body part (the whole leg, wing, etc.). It includes both the red and the purple parts below:

 

Appaloosa

Category: Display

This creates a solid white marking, normally situated over the rump, that has medium-sized holes erased into it. The edges may be textured, as long as the main marking is opaque and has solid holes. The holes allow other markings to show through. It does not have to be a contiguous shape. The entirety of the marking should have holes. It is a top layer marking.

Texture Rules

The edges may be textured, as long as the main marking is opaque and has solid holes. Here are three examples of acceptable appaloosa textures:

Here are examples of what NOT to do with Appaloosa:

All of these are slightly transparent, and even blurry in some places. Appaloosa is a solid white and its border will be solid or textured.

Color Rules

Appaloosa will always be white. It can be affected by color modifiers, but it will still be slightly transparent.

Layering Rules

It is a Top Layer marking, so it will always appear on top of all other markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Charged Appaloosa

Charged Appaloosa may have large areas of white along with large holes. This creates an effect similar to the Piebald gene of dogs. There should be enough holes that it does not look like a solid shape.

 

Magma

Category: Display

A marking similar to tanspots. It creates large, dark spots with slight transparency. The inner part of the spotted marking may have a gradient of the same color leading out, but all spots should still be discernible. It may fade into the base color on the edges. It may be slightly blurry, as long as the spots are visible. It must all be the same color and must be darker than the area around it. At least some of the markings underneath should be visible. Other than that, it follows regular marking rules.

Here are some examples of what NOT to do:

The left has small spots instead of large blotches. The right has a lighter color instead of a darker color.

Charged Magma

The top spots may be bright orange, red, white, yellow, or electric blue instead of a darker hue. The bottom gradient may be orange, blue, red, white, or yellow instead of black. You can choose one, both, or none of the Charged Magma effects. Additionally, you may choose colors brighter than what lays beneath it, as long as it is within the elemental color scheme.

 

Scorched

Category: Display

Scorched causes two or more points of your dragon to appear darker than what lies beneath them, a darker color within their elemental palette, or black. You can make it subtle as long as it is still visible. No matter what, it should appear as a smooth gradient. The color should be consistent throughout (unless a marking on top of or beneath it is affecting its color).

Texture Rules

It will always have a soft edge.It will always have an edge with a smooth gradient. You should not be able to distinguish shapes or solid patches.

Color Rules

Scorched will always be darker than what lays beneath it (‘darker’ refers to value). This may be a layer set to multiply or a color darker than the base scales.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Scorched

Each point of Charged Scorched may be a different color. The range expands to the whole body part (the whole leg, wing, etc.). It includes both the red and the purple parts below:

 

Sable

Category: Display

Creates a dark gradient along the back of your dragon. It should always have fully blended edges. It should create a smooth gradient on the edges. The color must be darker than what appears beneath it. It can be subtle as long as it is noticeable, but can also be black. If tinted, it will follow elemental color rules.

Texture Rules

It will always have an edge with a smooth gradient. You should not be able to distinguish shapes or solid patches.

Color Rules

Sable will always be darker than what lays beneath it (‘darker’ refers to value). This may be a layer set to multiply or a color darker than the base scales. It may also appear near-black.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effects on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. If it extends to the wings, it will only appear on the top of the dragon’s wings.

Charged Sable

Charged Sable may be lighter than what lays beneath it or white.

 

Foliage

Category: Display

Adds leaf-like markings to the edge of some extremities. It should be a gradient of one color that fades as it gets closer to the body with veins erased into it. It can be any color. If the marking is on a zone with thin material (wings, fins, webbing, etc.), then the edges of that material may take on a leafy texture.

Charged Foliage

Charged Foliage may take on a gradient of any number of colors.

Legacy Foliage

Legacy Foliage is referred to as Bib on genos. It creates a patch of color beneath the jaw of your dragon. It can be any solid color or display a gradient of two colors. It may have solid or soft edges. The bottom of bib may fade out as a gradient. It will otherwise have solid edges. Bib may be any color. Additionally, it may have a gradient with any other color. It does not follow elemental color rules. This marking can go above or beneath other markings. It will not cover top layer markings. It may affect modifiers, skin, nails, ears, and similar things where it touches. It does not wrap around the neck unless it is Charged.

Rattlesnake

Category: Display

Rattlesnake is a diamond-shaped marking that goes along the body of the dragon. The diamonds may overlap and be slightly curved, so long as they look like diamonds and not triangles or circles. If diamonds are separate from the main marking, then they should still go with flow of the body. You may have up to two borders around the diamonds. They follow normal elemental rules.

various examples of rattlesnake

Texture Rules

All areas of the marking will have a solid, smooth border.

Color Rules

Rattlesnake follows regular elemental color rules.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Rattlesnake

You may have ovoid shapes or circular shapes, rather than diamonds. They should still look like natural markings you would find on a snake (not perfectly circular).

Checkered

Category: Display

A marking that consists of one to two colors and up to three tessellated shapes. A square checkerboard pattern will always be accepted, but feel free to use any sort of tessellated shapes. You are allowed to rotate shapes as long as they are in a grid-like pattern, so triangles are another easy tessellation option. You are still limited to two colors no matter how many shapes you use, which means you will have to be creative if you want a complex tessellation to be visible. The base coat will show through any empty spots, if you choose to use them.

Shape Rules

The shapes may be any shape. However, you are limited to three. Additionally, you have to have enough to tessellate/checker.

This means that you must have at least three shapes. These shapes should be in at least two rows and at least two columns, which means each shape must appear at least three times. As long as this requirement is met, you may have a few shapes ‘missing’ from the tessellation, as long as the pattern is clear. You may also space the shapes out partially, creating the illusion of an outline.

Texture Rules

Checkered will always be solid.

Color Rules

Checkered follows elemental color rules. It may have up to two colors. These colors can affect the outline and any other shape. They don’t have to be consistent–in a simple checker example, all of the following are examples of acceptable color schemes.

Charged Checkered

You may use up to four shapes and up to five colors for Charged Checkered. One of the colors may glow.

Fractal

Category: Display

A marking that resembles lightning or other fractals. It starts in one central point and then branches out from there. It may be solid, blurry, or a mix–but opacity will be consistent and 100% throughout. You can apply a gradient on the marking. It may glow.

fractal4.png

Color Rules

It can be any color, as long as that color is lighter than the base color. It can also display a gradient and/or glow.

Layering Rules

The regular Fractal mark follows regular layer rules. However, if you choose for the mark to glow, it may also be used as a light effect.

fractal3.png

Shape

Fractals that resemble lightning can have random branching. Other fractals do not need to be perfect, but they should be recognizable as a repeating pattern. Only one type of fractal can be used in a design.

fractal1.png

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Interactions

  • Vibrancy - Vibrancy adds a second color that may be used as a gradient or a separate fractal color.
  • Frost - Fractal is optional on a dragon that displays Frost.
  • If Breeze, Stamp, Runemarks, or other marks create a fractal shape, then showing Fractal separately is optional.

 

Charged Fractal

Charged Fractal may be darker than the base scale color. In addition, different shapes may be used, and each Fractal may have its own color.

 

Stamp

Category: Display

Creates a single and artificial symbol somewhere on the dragon. A heart, star, moon, pentagram, exclamation mark, question mark, ellipsis, zodiac sign, and similar symbols are all acceptable examples. If a stamp is not on the center line of your dragon (IE it is placed on a flank), then the stamp can optionally be mirrored on the other side. The stamp should be small and contained. The example below shows the ideal size for stamp. It can have up to three solid colors. The colors do not have to obey elemental color rules.

The shape limit is relative to the dragon’s size. You can see the absolute maximum and absolute minimum on the image above.

Shape Rules

Stamp may be any artificial shape. A simple circle looks natural, so slightly adjusting that shape makes it a proper stamp. When using multiple shapes, they should be tightly packed (such as the dot in the letter i), rather than spaced out.

Texture Rules

The outside must have a solid edge. Color transitions should also have a solid edge. The shapes themselves can be random, but the solid edge is important.

Color Rules

Only three colors can be present in a Stamp. They should be separated by a solid edge. The overall shape should look unnatural.

Charged Stamp

Charged Stamp may have any number of colors. In addition, you can use gradients in your stamp, and your stamp may glow.

 

Brindle

Category: Display

Creates a section of tightly packed stripes that are noticeably darker than what lays beneath them. These stripes should follow the flow of the body (refer to brindled dogs for direction examples). It may be heavily textured in varying opacities, but should be the same color throughout. They otherwise follow regular marking rules. They may cover the entirety of the dragon’s body. It will never appear with a soft edge, even when textured.

If it is on top of any markings, that marking will show through:

Charged Brindle

Charged Brindle may display up to two colors. These colors should follow elemental rules, but they may be darker OR brighter than what lays beneath it.

Fawn Spots

Category: Display

Fawn spots are a line of spots that are either white or in the elemental color scheme. They must be clearly connected in a line-like pattern.

Color Rules

Fawn Spots can be white or any color within the elemental color scheme.

Layering Rules

You may layer them normally or as a top-layer marking.

Shape

You must have at least one row of spots. You can choose for them to be vertical, horizontal, or spiraled–as long as the line of spots looks like a line.It is okay if they are not perfectly circular--small oval spots work just as well. Some teardrop spots are okay as long as they look like a line of dots.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • Spectrum - Fawn Spots affected by Spectrum do not need to have a gradient within them, as long as the colors appear in order on the mark.
  • Appaloosa, Tobiano, Roan - Instead of making dots on the dragon, Fawn Spots may create lines of holes within these marks.
  • Comet - The dots of Comet can create shapes within the mark as if they were Fawn Spots. If this effect is used, then regular Fawn Spots are optional.
  • Spotted - If both Spotted and Fawn Spots are present, then Spotted may create patterns the same way Fawn Spots does.

Charged Fawn Spots

Charged Fawn Spots may be any color, even if it’s outside of the elemental color scheme.

 

Dart Frog

Category: Display

Dart Frog consists of two parts. The first is a series of heavy black splotching on the top of your dragon that becomes concentrated smaller spots as it reaches the belly and extremities. You can also use the black part of a living dart frog species’s markings, as long as there is at least some black on top and at least some of the base visible at the bottom. The second is a neon or highly saturated color that becomes the base color of your dragon. Here is an example of black spots for your dragon:

You may choose not to depict one of the layers. If you do not use the black spots, you erase holes in the ‘base’ that show the regular base color. If you do not use the base, you apply the black spots as usual.

Texture Rules

Dart Frog will always be have solid and smooth edges. If both the spots and the base are showing, there will be no ’empty’ space between the two layers. They fit together like pieces of a puzzle.

Various Types of Dart Frog Patterns

Color Rules

If depicted, the spots will always be black. If depicted, the base will always be a neon or highly saturated, bright color.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Dart Frog

Charged Dart Frog may have an inverted color scheme. This means that the spots may be brightly colored and the base may be black.

 

Gilled

Category: Modifier

Gives your dragon a cute little set of gills! These will be slits on the side of your dragon’s neck. They may take inspiration from any fish gills. Your dragon will be capable of breathing both air and water.

Color Rules

If the gills have webbing or frills, then the webbing may be any color within elemental rules and display a gradient.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of webbed gills (in example: using transparent skin or translucence to make it clear). Display traits may extend over the gills.

Charged Gilled

Charged Gills allows your dragon to have gills on any fleshy part of the body, instead of just the neck.

Odd Ears

Category: Modifier

Odd ears changes the shape or substance of your dragon’s ears. Here are some examples:

  • Glowing Eartips
  • Elemental Ears
  • Two ears of different types.
  • Inner ears colored outside of elemental rules.
  • No Ears
  • Antennae
  • Ears anywhere on the body
  • Ear shape that does not match snout shape

In addition to that, you may choose to have between 0 – 16 ears. When these ears are not located on the head, they must resemble ears in some way.

Color Rules

Odd Ears may be any solid color or a gradient between two different colors. They may create a solid or blended color area where the odd ears attach to the body. The inner ear may have its own solid color or gradient between two different colors. Accents affect the tips and outer edges of the ears.

Modifier, Claw, Leather, and Crest Rules

Odd Ears can interact with other modifiers and traits if you find a way to make them do that!

Charged Odd Ears

Your dragon may have any number of Odd Ears.

 

Webbed Tail

Category: Modifier

Creates a layer of leather between the legs and the tail, similar to bats. Alternatively, it causes the leather or base of the wings to extend at least halfway down the tail. You may create flaps of leather that resemble rudders or stabilizers on the tail as well. These flaps should be triangular in shape. Tailless dragons will simply have webbing between their hind legs.

Color Rules

Webbed tail may be a solid color or a gradient between two colors. The colors must be within elemental rules. They may be affected by color modifiers.

Modifier, Claw, Leather, and Crest Rules

Webbed tail may be hidden on tailless dragons or you may connect the webbing to a stub, similar to bats. It will not affect claws, leather, crests, or armored areas.

Charged Webbed Tail

Charged Webbed Tail allows for webbing to go between front limbs and hind limbs.

 

Beaked

Category: Modifier

Gives any dragon a beak. It can be avian, turtle-like, or fish-like–if it’s considered a beak, it’s fair game. You may move the nostrils to any part of the snout or give the dragon nares.

 

Color Rules

You may choose to have the beak a different color, use a gradient on the beak, or simply leave the beak uncolored.

Modifier, Claw, Leather, and Crest Rules

This may be affected by color modifiers. Beaked only affects the snout of the dragon.

Charged Beaked

Allows you to create teeth attached to the beak. This will not create large fangs/tusks that hang beyond the snout profile.

Extensions

Category: Modifier

This allows you to extend or exaggerate features of a single trait. As long as it is a single trait, you can make the extensions appear any way you like.

Alternatively, you may charge a common trait on the dragon. Free elemental traits may be chosen.

Examples:

1) Insect Wings | 2) Tufted Tail | 3) Feathered Wings | 4) Leather Wings5) Maned (or default mane of Ungulate Snout) | 6) Aquatic Limbs | 7) Saurian Crest | 8) Segmented Tail

If a dragon has at least one naturally long trait (such as a very long mane, long digging claws, etc.), then showing Extensions in another area is optional.

Color Rules

This will not affect the colors of the traits.

Modifier, Claw, Leather, and Crest Rules

This can only affect one trait at a time.

Charged Extensions

Charged Extensions allows you to add physical extensions to as many traits as possible. This will not charge additional traits beyond the first.

 

Wither

Category: Modifier

This trait has several effects you can pick and choose from. You must use at least one, but can also use them all.

  • Removes Wing Supports (the wings can bend any which way in their design).
  • Allows bones to 'surface' above the skin; Ribs can show on top, or the spine can be visible along the dragon.
  • Adjusts bone structure and allows the dragon to appear long, even if it doesn't have the Wyrm body type.
  • Have chibi-like, fingerless limbs.

This trait will not create wounds, holes, or bleeding anywhere on the dragon. Exposed bones act like shells rather than sensitive areas.

Additionally, you may have the boneless trait not show.
It is implied that your dragon can stretch like example one when you do this, and simply isn't stretching in the import image.

Color Rules

This does not change the colors of the dragon.

Modifier, Claw, Leather, and Crest Rules

This may affect any part of a dragon’s body.

Charged Wither

In addition to making bones flexible, Charged Wither causes the entire body to shrivel. Their body shape can stick to their bones, causing them to look like skeletons with skin. This does not cause the dragon to experience pain, but they will have a giant appetite, given there are no stores of fat. All traits should still show.

Dorsal Spines

Category: Modifier

Dorsal spines create a webbed or spined section along the spine. Dorsal spines go on top of your dragon's body. They do not need to extend the entirety of the dragon’s body. You may create betta-like fins and even sails using this modifier. You may choose to have these spines movable by your dragon, similar to the sailfish’s namesake. Optionally, you may add webbing to the spines.

Examples:

Charged Dorsal Spines:

This allows you to create two lines of spines, running symmetrically down the body. They should still be positioned very close to the spine.

 

Tattered

Category: Modifier

Creates tears and holes in the dragon’s wings, ears, webbing, fins, or thin areas of skin. It can create cracks in horns, nails, and similar hard objects. Lastly, it can create scars on the body. These scars follow the natural/small scar rules of Loremarkers. Despite its dramatic appearance, it has a negligible effect on a dragon’s health. Some breeders even seek out the trait, as you can use sturdier saddles on leather-winged dragons without cutting through the leather itself. As such, it has no impact on game mechanics.

Color Rules

Tattered does not affect the colors of a dragon, nor can it be affected by color modifiers.

Modifier, Claw, Leather, and Crest Rules

Tattered can affect any traits that have a flat surface or webbing, any trait that can be cracked, and any trait that can be scratched.

Charged Tattered

For webbing and similar thin areas, Charged Tattered can have its webbing or skin completely removed. It may be obscured with the amount of tattering. It can have up to 90% of affected areas missing. You may also add large scars (they should still look natural).

Shell

Category: Modifier

Creates large, bony structures on the body of the dragon. It can resemble rib bones, shells, or scutes. It will never make up more than half of the dragon's body and cannot be removed. Head armor will never cover eyes unless the dragon also has True Sight.

Color Rules

 The armor can be any color within elemental rules, white, black, or tan. You may have markings affect it or extend to it.

Modifier, Claw, Leather, and Crest Rules

You may have it affect any other trait. However, it should not stick out far from the trait.

Charged Shell

 Charged Shell may be any size. The dragon may detach from a shell if the shape resembles a shelter (such as a snail shell). The shell is still required in art, even if your dragon is out for a stroll. You may have the scute-like or shield-like shells protrude greatly from the dragon, as if they were spines or extensions. You may cover the eyes with armor. Note that even if a shell is huge, all of a dragon's traits will be visible.

she1.png

Plating

Category: Modifier

Creates a series of large plates that go along the body of your dragon. They may be ridged or have a solid plating. They should not resemble tall spines, although they can have a small serrated edge. There is a minimum of 10% coverage and a maximum of 60% coverage. Plates will create patches and never appear as a single large scale. All traits will still be visible somewhere on the dragon.

Color Rules

You may choose to color the plates in a soft blanket or a solid outline. You may also simply take on the main colors underneath it. You may choose to have markings affect it or simply keep it a solid color.

Modifier, Claw, Leather, and Crest Rules

This will always affect the spine area. If a trait would also appear on the spine, it would appear on top of the plating or poke through in some way. In example, for dorsal spines, you may have a hole in the plating for the spines to stick out. When combined with Thorned Spine, you may give the dragon alligator or Ankylosaurus-type armor.

Charged Plated Spine

Charged Plated Spine allows for the Plating to greatly protrude from the dragon. You may also cover the entire body in plating. Note that all traits should still be visible!

Dorsal Fin

Category: Modifier

Adds a dorsal fin to the back of your dragon. It can imitate the fin of a shark, whale, dolphin, or fish. It will be one continuous fin with a visible peak, rather than a line of spines.

Color Rules

The main portion of the fin will be the same color as the body. If the fin has webbing, then the webbing may be any color within elemental rules and display a gradient.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of webbed fins (in example: using transparent skin or translucence to make it clear). Display traits may extend to the dorsal fin.

Charged Dorsal Fin

Charged Dorsal Fin allows your dragon to have two dorsal fins. They will still have clear peaks and not resemble spines. The two fins will not be connected by webbing.

Maned

Category: Modifier

Maned will create a line of fur on your dragon’s neck that travels down their spine. It does not have to be continuous. It will not wrap around like a lion mane, as that would resemble the Bumble modifier.

Color Rules

It must follow elemental color rules. Color modifiers and display traits may affect this. It may display a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect to other modifiers or physical traits. It is restricted to the spine. You may use Modifier traits to change some properties, within reason (IE: Tattered for a tattered mane, Extensions for part of the mane to be long, etc.).

Charged Maned

Charge maned allows you to place a mane on the belly of your dragon.

 

Club Tail

Category: Modifier

Adds a large, bony, and destructive structure to the end of the dragon’s tail. It does not show on tailless dragons. They can be smaller, as long as they don’t resemble spaded. They can also be a large and spiked thagomizer, rather than bumpy (even though…that’s more of a mace). Stegosaurus and Ankylosaurus have good examples of club tails. The club tail will only take up the very end of the tail.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the tail (in example: using Spectrum to give it a rainbow gradient).

Charged Club Tail

Charged Club Tail may extend for the entirety of the dragon’s tail.

 

Whiskers

Category: Modifier

Thunder | Common

Whiskers, barbels, or a moustache-like trait that extends from somewhere on your dragon’s snout (nostrils, chin, eyebrows etc.). They can also simply be a collection of cat-like whiskers or very whiskered brow lines. They may be short or as long as the dragon itself. They are very flexible and can be manipulated by the dragon with ease. They should be consistently thin throughout, but may end with a slightly larger section. If the long and flexible look doesn't suit your dragon, they may match the scale style instead. These can be small horns where whiskers would be, large whiskers covered in scaley segments, two long feathers sticking up, and so on.

Range

Whiskers can appear on the face area of the dragon, so long as it does not look like a beard, mane, or set of antennae. Whiskers will be symmetrical unless affected by other traits.

Color Rules

It must follow elemental color rules, with the exception of white, black, brown, red, gray, and tan. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Shape

It may appear as fur or wire-like whiskers coming out from the brow or nostril region. It will not create a beard, mane, or antennae. It can match the scale type of the dragon, so long as it keeps its whiskery shape.

Notable Interactions

  • The end of Whisker tips may be affected by Accents.
  • Skittertint may affect the entire trait at once.
  • Surgical Kit may remove this trait in part or in full.
  • Color and Light effects such as Vibrancy, Bioluminescence, Spectrum, and so on may all affect Whiskers.
  • If Companion is possessing the whiskers, then they must have a something to indicate they are living, such as a mouth or single pair of eyes. A whole, defined snout will not be created.
  • Scalestain may affect all portions of the trait.
  • Tattered and Loremarks may cause the whiskers to break and appear asymmetrical.
  • Transparent Skin will cause the whiskers to appear transparent as well. However, it will still absorb light, so it will still be visible. They will appear similar to optical wires. Whiskers do not have bones. 
  • Whiskers may be drippy or wispy on a Monstrous body.
  • If Pollen is located on the whole snout, then showing Whiskers is optional.
  • Showing Extensions is optional if the Whiskers are portrayed as being at least half as long as the dragon. There is no length limit to Whiskers if Extensions is present.
  • Heraldry, Protofeathers, Plumes, and other traits that can affect the snout may cause the Whiskers to be heavily coated in scales.
  • If Coils is present on the dragon, then Whiskers may be made from wires or cords.

Common Problems

  • Whiskers on the chin cannot resemble a beard. Tiny, individual wires are alright, but a thick beard is a no-go.

Charged Whiskers

Charged whiskers may be longer than the body of the dragon. In addition, they may create a beard on the face of the dragon.

 

Display

Category: Modifier

Select a color on your dragon (other than the base color). That color can switch to another color at will. This is a bit like an on/off switch. Display will affect one color on the dragon other than the base color. Alternatively, it will affect a single trait (which might have multiple colors). It may cause this trait to change color or disappear entirely. On the import image, all traits must be visible still. The marking does not glow–it simply changes like a chameleon or octopus.

Display is a tricky thing to illustrate in one image, since it has to do with changing colors! While you don't need to provide two images on upload, we will still need one if you plan on using two different versions of the dragon's colors in your art.

Color Rules

As a light effect, it will display over top-layer effects like albino and tobiano. In that situation, it will only shift between very similar hues of white, so that may not be too useful.

Modifier & Physical Trait Interactions

Display may not be affected by color modifiers directly. However, if the marking it is affecting is multiple colors, then the display will change the colors accordingly. It may affect wings, crests, and tails where the affected marking touches or in places where the selected color is.

Charged Display

Charged Display may affect the base instead of markings.

Miniature

Category: Modifier

The dragon’s proportions are incredibly exaggerated and chibi. Limbs and traits may be simplified, as long as their properties (such as claws for Reptilian Limbs) are recognizable. They can still grow gigantic, but they will just always look cute.

Color Rules

Miniature does not affect colors or display traits on the dragon.

Modifier, Claw, Leather, and Crest Rules

This modifier only affects the proportions of other modifiers.

Charged Miniature

Charged Miniature allows even large dragons to participate in activities for small dragons.

Antennae

Category: Modifier

Creates two matching antennae on top of your dragon’s head! They can resemble any insect antennae. Here are some examples:

Color Rules

This modifier follows elemental color rules. You may also create a gradient of colors on it, as you would with wings. Display traits can go on top of it.

Modifier, Claw, Leather, and Crest Rules

This trait can be affected by color modifiers. It does not affect other modifiers. It will only appear on the head of the dragon.

Charged Antennae

Charged Antennae adds any number of Antennae to the head of your dragon. They may also be different styles.

 

Spaded Tail

Category: Modifier

Adds a spade to the end of the dragon’s tail. The spades may be diamond shaped or triangle shaped, but must always be distinguishable from a normal tail tip.

Color Rules

It must match the base color of the dragon. Any display traits that would affect points (such as suntouched) will also affect the feathering of a dragon.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits and does not interact with other modifiers.

Charged Spaded Tail

Charged Spaded Tail allows you to give your dragon two spades.

Heraldry

Category: Modifier

Light | Common

This is sometimes referred to as fetlocks or feathering. Creates a long tuft or umbrella of fur on the bottom of every leg. Optionally, instead of fur, it takes on the appearance of material nearby it. For artificial scales, it can use artificial structures. For smooth scales, they can be spiny horns. These special materials only apply if the affected area also uses the structure. In example, for Heraldry to take on artificial material, a dragon must have an artificial part in the area where heraldry would normally form. You may also create tufts of fur on the shoulders and ‘hands’ of a wing. If the dragon has limbs and/or a tail and/or wings, then it must show in some way.

The two left examples show the absolute minimum Heraldry can have on a leg.

The regular tail will still be distinct from the fur when adding Heraldry to the tail.

 

Range

Above is the maximum range of Heraldry. At minimum, Heraldry will show on the limbs of the dragon. If the dragon has no limbs, then it must show in one of the other locations.

Color Rules

It may be the same as the base color of the dragon, or it may take on any color in the elemental rules. Its color may display as a gradient. Any display traits that would affect points (such as suntouched) will also affect the heraldry of a dragon.

Shape

Heraldry may appear as a tuft of fur coming out of the side of the leg or an umbrella that drapes around the leg. You may mix and match this effect, so long as the design is symmetrical. You can use any natural hair or fur texture, as long as it's a unified texture across the dragon.

Notable Interactions

  • The end of Heraldry hair tips may be affected by Accents.
  • Surgical Kit may remove this trait in part or in full.
  • Scalestain may affect all portions of the trait, even if they are spaced out and outside of the regular Scalestain range.
  • Skittertint may affect the entire trait at once.
  • Tattered may cause the fur of heraldry to have breaks.
  • Transparent Skin will cause the fur to appear transparent as well. However, it will still absorb light, so it will still be visible. It will appear similar to optical wires.
  • Heraldry may be drippy or wispy on a Monstrous body.
  • If Pollen is located on all limbs, then showing Heraldry is optional.
  • If a dragon is Tailless, you may choose to have Heraldry create a long or short tail of just fur.
  • Extensions may cause Heraldry to grow incredibly long.
  • If Coils is present on the dragon, then Heraldry may be made from wires or cords.

Common Problems

  • They will never go all the way up the leg, or past the ‘elbow’ of the leg. This effect may be achieved through Charged Heraldry.
  • If the dragon has limbs, then Heraldry must appear on the limbs of the dragon, even if it is shown elsewhere.

Charged Heraldry

Charged Heraldry allows you to create a line of feathering anywhere on the dragon’s legs. It can also create a short horse-like mane on the neck, even if a dragon does not have ungulate snout or the maned trait.

 

Bearded

Category: Modifier

Gives your dragon a beard. Feel free to make it a little goatee or a giant Santa Clause beard. Although it can go down the neck a bit, the roots will never go past the neck. It should not look like Maned or Bumble. It will never wrap around the neck like a lion mane. Optionally, instead of hair or fur, it takes on the appearance of material nearby it. For artificial scales, it can use artificial structures. For smooth scales, they can be spiny horns. These special materials only apply if the affected area also uses the structure. In example, for Bearded to take on artificial material, a dragon must have an artificial part in the area where Bearded would normally form.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the beard (in example: bioluminescence making it glow).

Charged Bearded

Charged Bearded allows you to add fluffy eyebrows to your dragon, even if it doesn't have velvet scales! You may also apply just fluffy eyebrows if desired. In addition, the beard can run the full length of the body, rather than attaching at just the chin and neck.

Gryphon Hatchling

Category: Familiars

Effect: When a dragon is depicted with gryphons, they gain +1 Loot and +1 EXP.

Use this item to create a MYO Familiar slot. Before submitting, make sure to include info on the Rider you are attaching it to.

When creating a custom skin, it may appear as any mammal and bird combination. The mammal chosen must have toes of some sort. The head will always have a beak. It must be a small hatchling, not a fully grown gryphon.

What a fierce-looking cutie! Perhaps it will grow up to be something amazing.

NOTE: This will update to 'depicted with officially uploaded gryphons' in the future.

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