Traits

Roan

Category: Display

Light | Rare

Creates a lighter, semi-transparent area on the dragon with spots erased out of it. All markings it sits on top of will show. Unlike the natural marking in horses, it may be anywhere on the dragon and it can be tinted in the dragon’s natural scale color. It should cover at least 25% of the dragon. You may have empty patches in between different sections of roan. In the picture below, the red area represents the light area of roan. You can have soft holes, solid holes, or a mix of them. They should be small to tiny in size. You can have the holes clustered or spread far apart.

Texture Rules

The edge of roan can be textured, a gradient, or solid. It should be slightly transparent overall and vary in opacity. The inside may be textured. Here are some more examples of what you can do with Roan:

roan7.pngroan9.png

There are some things you should avoid with roan. First, large holes. Second, solid patches of color instead of semi-transparent patches. The following two images are examples of what NOT to do:

Color Rules

Roan will always be lighter than what lays beneath it. It will have a slight transparency, letting colors underneath show. It can be affected by color modifiers, but it will still be slightly transparent.

Layering Rules

It is a Pigment Trait, so it follows those layering rules.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Special Interactions

  • Gilded - Gilded turns the mark into a solid color with a physically textured surface.
  • Pharaoh - Pharaoh will not affect Roan.
  • Frost - If a design has Roan, displaying Frost is optional.
  • Forged - If Roan presents with a soft edge and soft holes, then displaying Forged is optional.
  • Splotched - Splotched will make Roan full opacity in addition to making the edge solid.

Charged Roan

In between areas of Roan and normal scales, you may put patches of a separate color. It should be in between the lightness of roan and the base scales. This color will always border the Roan somewhere and not create patches by itself. You may optionally put holes in this extra color, the same way the rest of the marking has. Here are examples of Charged Roan coverage and appearance:

 

Zebra

Category: Display

Light | Rare

Zebra is a white marking that covers between 25%-100% of your dragon, where stripes are ‘erased’ to allow the base to show through. The mark may have an erased stripe along the top that goes along the spine and top of tail. It may also have the snout area erased as a solid shape or gradient. You may add a slightly transparent border around the marking–the border will always be darker than the main marking. When in doubt, reference a real zebra! This marking may be any color from the light element color palette. Additionally, it may display a gradient between two of these colors.

 

Gray is the base scale color. The pink and red marking is zebra.

 

Range

This mark may be one solid area or it may present in up to three patches. Any patches should cover at least 25% of the dragon.

Texture Rules

It should have a solid edge. You may have the marking as a whole fade into the scales.

Here are a few more examples of what you can do!

Color Rules

Zebra will always be from the light color scheme unless it is affected by color modifiers or charged. It may be affected by color modifiers. If you give Zebra a border, it will be darker than zebra and lighter than the base color. If this border is tinted, it will be brown, orange, yellow, or a similar color to the marking. The border will always be darker than the marking itself. The main marking of zebra will be at full opacity, but you can fade out the edges as a gradient. These gradients will not create holes in a patch, and there will be a clear chunk that is still at full opacity. In these examples, the base is dark gray, and the Zebra marking is the white stripes.


Zebra with a light brown border. It fades out as a gradient at the bottom.

Zebra with no border. It fades out as a gradient at the top.


Bordered Zebra with no gradient.

Simple solid Zebra.

Here are some examples of what NOT to do with Zebra.


All of the stripes are blurry. Zebra will always be solid.

The border is blurry. Zebra will always be solid.
 
These stripes are black. Zebra is a light-colored marking, not black!

Layering Rules

This is a Pigment Trait and follows those layer rules.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking. On the wings, the stripes will always go from the arm to the bottom of the wing. It will never resemble barred.

Special Interactions

  • Pharaoh - Pharaoh may affect individual Zebra stripes to create a pattern.

Charged Zebra

Charged Zebra may use any colors for the marking, gradient, and border. It may also follow any layering rules as long as it's still visible. You may invert the marking coverage, creating a solid dun-like marking!

Stairstep

Category: Display

Straight lines that make sharp spirals. All splits must be at a sharp angle to the rest of the marking. It cannot be diagonal unless it is following the contour of the body and perspective makes it so. It may be any color and number of colors; however, the colors should flow smoothly into eachother. In areas that are completely contained, it may have an interior gradient with any number of colors. Both the lines and the interior may have 3D iridescent effects, similar to Bismuth hopper crystals.

Charged Stairstep

You may create curves rather than corners.

Patina

Category: Display

Creates a rusty marking on the dragon. The main mark may be any natural metal color. It may be soft or textured. It can also have an inner layer that matches the oxidation color of the main mark's metal. In example, Copper has a teal or green patina.

You may also have it affect another mark as a Color Modifier. The edge of the affected mark will remain the same shape/opacity/layer as usual, but the interior will have the color and texture of Patina.

Color Rules

The base may be any metal color. The optional interior will be the oxidation color of that metal. This is typically a red or brown rust, but other colors of oxidation are possible, and they can be used. In example, it is possible for iron to oxidize in a blue color. Additionally, it can have a metallic sheen.

Layering Rules

Patina presents as a single layer. You may choose whether it appears as a top layer marking or a marking with regular layering.

Shape

The interior, exterior, or both can be soft. Otherwise, they should have textured edges. The inner area can be solid, textured, or have soft variations. A scratchy texture can be applied on top.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. 

Interactions

  • Splotched, Rusted - If a dragon displays Patina, then these marks are optional.
  • Forged - If Patina has a soft edge, then showing Forged elsewhere is optional.

Charged Patina

The corroded area of Charged Patina may ignore color rules. If a corrosion effect is used somewhere on the dragon, then the entire base can be the chosen metal. If a metal is used as the base, then the corrosion layer is treated as a separate mark, and marks can be layered above or below it.

 

Stitched

Category: Display

Creates spooky markings on your dragon. Examples include: Zombie stitches, bones, spiders, webs, bats, and so on.

stit2.png

Color Rules

Stitched can be any color.

Layering Rules

Stitched is a variable pigment trait. This means it can be on top of most other markings or layered like a normal mark.

Shape

For details about the type of shapes that are allowed for stitching, check out the Mortician display trait. For bones and spiderwebs, you may use cartoony styles or realistic.

 

Effect on Modifiers & Physical Traits

Stitched may appear on any modifiers and physical traits unless covered by other Display traits.

Charged Stitched

A second color can be used for the mark. The color may be alternating, a gradient, or mixed and matched. In addition, any skull-shaped areas may show any colors, markings, and gradients.

stit1.png

 

Nebula

Category: Display

Creates a large marking with a solid, soft, or textured edge. It will never have a fully blended edge. The inside has two colors–in any pattern–with soft blending. These can be any colors except black or white. You may add dots within of the corresponding colors, but these dots should not be white, shimmer, or resemble stars. It may cover 75% of the dragon. You may layer this as you please, or you may use it like a Top Layer Marking.

Here is the minimum and maximum coverage for Nebula, as well as examples for the inner coloring:

Texture and Shape Rules

It may have a solid, soft, or textured edge. It will never have a fully blended edge. It will create random shapes and not be overly spotted on the edge. Here are some examples of what NOT to do. The left has a single color, has too much spotting on the wing area, and has inorganic shapes on the neck region. The right has large holes, striped shaping, white sparkles, and too many colors.

 

 

Color Rules

The inside has two colors–in any pattern–with soft blending. These can be any colors except black or white. You may add dots within of the corresponding colors, but these dots should not be white, shimmer, or resemble stars.The two colors will not be a gradient; Instead, they will form soft clouds within the marking. Note that the edges should still be hard. If you choose similar colors (such as the right example above), they should still be different enough that the cloud pattern is easily visible.

Layering Rules

You may choose whether this is a Top Layer Marking or a marking with regular layering.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Nebula

Charged nebula can cover the whole body. It may have any number of colors, as long as it’s more than one. It may have sharp shapes and white stars on the inside, as long as it resembles an actual nebula.

 

Flight Bars

Category: Display

These are most visible while in flight and are based on the speculum feathers of birds. They should be on the bottom area of the wing close to the body and only on a SINGLE SIDE of the wing (you pick dorsal or ventral). You may include horizontal white, black, or brown banding like the speculum feathers of some ducks. The band itself should not extend to the bottom of the wings unless you create a black, white, or brown bar on the bottom edges of the marking. It will not appear anywhere else on the dragon and will not show on wingless dragons. They will create opaque patches on translucent wings, with dorsal and ventral sides showing a different color.

NOTE: ALL STRIPES MUST BE HORIZONTAL! These stripes show the direction that flight bars can go.

Flight bars will never appear vertical in relation to the wing. They will only be horizontal. The length and position is up to you, as long as there is one main bar and it is horizontal. You may have any number of black and white bars, but only one of them may be brightly colored. The brightly colored bar should not touch the bottom edge of the wings.

Texture Rules

The edge of Flight Bars can be textured, a gradient, or solid.

Color Rules

Flight Bars may be any color within elemental rules. In addition, one central bar can show a gradient between any two colors. It can be affected by color modifiers. You may add white or black outline bars on the top or bottom of the marking. These outline bars can go out of range, as long as the marking covers less than 50% of the wing overall. Any sections that touch the edge of the wings will be white or black. Flight bars will create opaque patches on translucent wings, with dorsal and ventral sides of the colorful stripe showing a different color.
Here are some examples of how to create outlines on the Flight Bars:

Layering Rules

Flight Bars may be layered in any order, but will not appear over Top-Layer Markings.

Effect on Modifiers & Physical Traits

Flight Bars is restricted to the wings. It will not appear anywhere else on the dragon and will not show on wingless dragons.

Charged Flight Bars

Charged Flight Bars allows you to show the marking on both sides of the wing. Additionally, all bars may be any color, and the marking may be asymmetric.

 

Breeze

Category: Display

A whimsical marking that creates thin lines tipped in feathery shapes, curls, or droplets. When using organic shapes, they should be small and complement the rest of the lined marking. The lines can branch as long as they continue to curl. You may include small droplets or dots close to the marking (it must clearly be part of the same marking and be very small/thin). They can be any single color. All of these are examples of Breeze styles. They may be used individually or all at once--there is no limit to the number of Breeze styles that can be on a dragon.

-

what NOT to do:

  • Do not make stripes without a mix of curves, dots, tears, or feathers.
  • Do not make lineless patterns. No feathers/dots/tears should be by themselves without a line nearby.
  • Breeze must have a curved line somewhere in the design.

 

Charged Breeze

You may include any second color in the marking. It may appear as a gradient, as a second set of breeze lines, or a mix of both.

Vampire

Category: Display

Rare | Storm

Creates splotches on your dragon that look similar to blankets of blood. Inspired by the bloodmark gene in horses. It is a Pigment Trait, so it lies on top of most markings. The marking should have a clear, solid edge. You can cover up to 75% of your dragon with the vampire mark. It should be the color of a chestnut horse (brown, red, or maroon). If you are having trouble picking a color, you may use the sliders below:

 

Shape Rules

This shows two shaping options, as well as the minimum and maximum coverage:

The shape itself will be solid and random; any spots will be closely associated with the mark, and any holes will be close to the edge. You can either do a large, mostly solid pattern, or you may do something that looks like blood splatter or dripping liquid. Note that it must be opaque, and it will not have varying textures or opacities within the mark.

Texture

It should have a solid edge. This is true even with ‘splattery’ shapes. Here are some examples of good splattered vampire shapes:

 

Below are examples of what NOT to do. The first has a clearly shaped tail marking, instead of being random. The second has a too many varying opacities and a textured edge. The marking must be solid, not textured, and it must all be the same opacity.

Color Rules

Vampire will always be red, brown, tan, or maroon. It may display a subtle gradient between similar colors across the marking. Here is an example of the gradient:

Layering Rules

It is a Pigment Trait, so it lies on top of most markings.

Notable Interactions

  • Legacy Display - While Display can change the color of vampire, it will change it within color rules. This means you can change it from a tan-brown to a maroon-red, but not tan-brown to lime green.
  • Vibrancy - Vibrancy does not affect Vampire.
  • Dazzle - Dazzle does not affect Vampire.

Charged Vampire

Charged Vampire may ignore layering rules. It can sit at the bottom of your marking layers, in the middle, or on top of any marking. Charged Vampire may display varying opacities and textures, similar to ink splatter.

Frost

Category: Display

Frost creates large, light patterns across the dragon. They can either be patterns similar to snowflakes or they can create sheets of textured frost. It must be white or very close to white, and most certainly lighter than the base coat. Hints of color to add texture are fine (seen in the examples).

frost1.png

Color Rules

Frost should be predominantly light colored. White is preferred. Below is an example of a saturated Frost mark that still looks frozen.

 

Layering Rules

Frost is treated as a Variable Pigment Trait. It can be above or below most markings.

Shape

Frost can create patterns like snowflakes or lace frills. Alternatively, they can cover the dragon in patches of frost. Patterns of Frost should have a solid edge and be full opacity. Patches of Frost should have a solid or textured edge.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • Starry - If Charged Frost displays on a dragon, then Starry is optional.
  • Fractal - If Frost displays on a dragon, then Fractal is optional.

Charged Frost

You may add small snowflakes throughout the dragon design. Frost may be black or near-black instead of white.

 

Marbled

Category: Display

Creates a pattern of light and/or dark patches on your dragon’s scales. This means they don’t have to be black and white. The edges can be solid, textured, or a little bit messy.

 

marbled5.png

Color Rules

Marbled follows elemental color rules, but the border should be darker than the inner area. Additionally, the inner area may be white/lighter than the palette and the outer layer may be black/darker than the palette. Each color can have a subtle gradient as long as it still looks like a solid color.

Layering Rules

The core of the mark is made of white, rounded shapes. This layer has a dark border around it. The border can be a plain outline or a bit mismatched, as long as all light spots are in contact with the border and not floating. Using the dark border layer is optional. You can use the 'light layer' to clip into the dark area and create holes in the dark marking, like the bottom example in this image:

 

Shape

The core of the mark is made of white, rounded shapes. This layer has a dark border around it. The border can be a plain outline or a bit mismatched, as long as all light spots are in contact with the border and not floating. Here are some examples of acceptable patterns:

In this example, red=transparent/base color.

You may cover a small area, the entirety of the dragon, or anywhere in between. When covering the whole dragon, it should still be clear that the mark is made of blotches of white and black. Reference the markings of African Wild Dogs or dogs with Merle coats for examples of two extreme shapes possible with Marbled. Bubble textures also work well. Part of the shape may fade out in a gradient, as shown below.

marbled4.png

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • If a dragon displays Hailstorm or a spotted marking that is lighter than the base, then showing Marbled in other ways is optional.
  • Spotted, Echo, Hailstorm - If a dragon displays Marbled, then showing these traits is optional.

Charged Marbled

You may add an extra outline/layer to Charged Marbled. This layer may be black, white, or any color in the elemental color rules.

Sandstone

Category: Display

Sandstone creates layers of sediment-colored stripes on your dragon or colored stripes within the element’s color rules. When sediment-colored, these layers should be predominantly red or tan, but can have one or two cool-colored stripes. The color scheme of sediment colors will always be warm overall. You may scatter some bits of dust across the marking (must all be the same color). Transitions between ‘layers’ in this marking must be easy to spot. It can cover 50% of the body.

 

 

Color Rules

There are two color options: one is sediment colored and the other uses the elemental color palette. Below is an example of Sandstone colors for a Thunder Element dragon. Having trouble picking colors for sediments? Check out the right side of the earth color palette!

Layering Rules

Sandstone follows regular layering rules.

Shape

It may fade out in a gradient, have a solid edge, or have a textured edge. The sediment layers should all go the same direction (slight waves are fine, especially if it flows with the body). The shape itself will be solid and look like one collection of many-colored layers.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • Forged - If the edge of the mark is soft, then Forged is optional.
  • Splotched - If the edge of the mark is solid or the inside is textured, then Splotched is optional.

Charged Sandstone

Charged Sandstone may cover the whole body, rather than just 50%. Additionally, the pattern can be 'folded' or 'cut' like shifted sedimentary layers. It may also clip onto a mark. When it clips onto a mark, it will take the shape of the mark. You may have the lines stay straight, or you may make them look like the inside of a layered rock!

 

Crackle

Category: Display

Crackle is a marking inspired by giraffes. It can cover the entire body or just a portion. If you choose just a portion, you may choose between a gradient fade and/or a sharp ending. Just make sure that the marking still resembles a giraffe pattern. The interior may contain spots of a matching color within color rules. When using this option, not all spots need to be colored in.

crackle8.png

Color Rules

The outline may be any color in elemental rules or white. The interior may be any color in elemental rules in addition to warm, earth-like hues. Check out the right side of the earth color palette for examples. All interior spots should have a matching color.

Layering Rules

The outline of Crackle follows regular layering rules.  Each spot does not need to be fully filled--if you choose to include holes in the spots, the spot should fade softly in a gradient. The 'windows' of Crackle will always be below the outline, but each spot may be on its own layer. This means other marks may criss-cross underneath the outline of Crackle.

crackle1.png

 

Shape

It is a solid mark with holes cut out from it. The outline should have a texture that makes the marking look…crackled! Optionally, the inside holes may be filled in with a single color or single color gradient. Any spots made by the mark must touch the outline somewhere. Click here for an example of illegal spots that do not touch the mark.


Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • When the outline is above regular layer marks, not all 'windows' need to show the marks below. This applies even if they are not colored in.
  • Vibrancy  - May affect one or both of the layers. May affect spots individually, as well as create a two-color gradient in the spots.
  • Splotched - May affect one or both of the layers. If a dragon displays Crackle, then Splotched is optional.
  • Forged - May affect one or both of the layers.
  • Glass and Crackle - When both of these traits are present, their windows may be any color on the dragon, any color in the elemental palette, and any earthy color. They may have different colors per window even without being charged.

Charged Crackle

Charged Crackle may have different colored spots. The outline may be any color. The spots will follow regular color rules,  in addition to cooler earthy tones like steel blue (pictured above).

Runemarks

Category: Display

Creates geometric patterns along your dragon. Must be a single solid color. They do not glow. You may choose to make them look painted on. If you use natural shapes (like spots), it should be mixed with unnatural shapes so it is clearly part of the marking. These markings can also take on the form of numbers and letters. There must be at least ten symbols.

Shape Rules

Natural markings, such as a circle, should be altered to look unnatural. This could mean adding lines or shapes in or nearby it so that it’s clearly an artificial pattern.

Runemarks can appear in any number of unnatural shapes, so long as they are one color. They will always have a solid edge.

Charged Runemarks

Charged Runemarks may use symbols with two colors. The colors should be distinct/NOT a gradient over the whole marking. They may glow.

 

Glass

Category: Display

Creates large, angular shapes that are clumped together like window panes. The outer lines will be black and straight. The lines may be different widths, but each individual line should stay the same size throughout. You can have several clumps, but there will be at least three panes in each cluster. You may color the inside of each pane with any color found on the dragon. In example, the above dragon only has gray, so the panes can only be gray. The below dragon has several other colors, so the panes can be several colors. Stained glass will cover up to 50% of the dragon. Minimal stained glass will show a cluster of at least three small panes. The inner panes may be up to 50% translucent, but the outer border will always be solid.

Shape Rules

Glass is defined by its black border. Each line of the border will be straight. It will never curve. Each cluster of panes will have at least three panes connected (in example: three neighboring triangles).

Texture Rules

It should have a solid edge.

Color Rules

The outside border will always be black, unless affected by Vibrancy, Dazzle, or Spectrum. You may color the inside of each pane with any color found on the dragon. In example, the above dragon only has gray, so the panes can only be gray. The below dragon has several other colors, so the panes can be several colors. Each pane will be a single solid color. The inner panes may be up to 50% translucent.

Layering Rules

You may layer it as desired. It will never go above Top Layer markings, though.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • Glass and Crackle - When both of these traits are present, their windows may be any color on the dragon, any color in the elemental palette, and any earthy color. They may have different colors per window even without being charged.

Charged Glass

Charged glass allows you to use curved lines. Additionally, the panes may be any color, even if the dragon does not have that color. Furthermore, it may cover the entire dragon, as long as all other traits are visible. Lastly, you may have a single gradient in each individual pane.

 

Rosettes

Category: Display

This marking gives your dragon some wildcat spots! It may cover the whole body or appear as a small cluster of markings. The rosettes should generally be grouped together.

Shape Rules

There are two pieces to the shape–the border, and the dot. The border will always be into at least two–but preferably more–pieces. Broken parts of the border may be inside of the dot. The border will have a solid edge. The inner area may be soft, solid, or erased as a gradient within the inside of the border. You can reference wildcats for different types of rosettes that follow those rules. Most rosettes boil down to the following three types:

‘Donut’ rosettes. These are large spots with a standard solid border around them.

‘Pawprint’ rosettes, which usually have a poorly defined border. About half of the border will be broken into dots that resemble the beans on cat paws.

‘Arrowhead’ rosettes, which look like regular rosettes have been tugged in the direction of the body’s movement. Their border is somewhere between Pawprint and Donut rosettes.

You may mix and match Rosette types as long as they follow the dot and border rule.

Color Rules

No matter what design you have, Rosettes has two different-colored parts. The ‘central’ part is darker than what lays beneath it, but lighter than the border. The ‘border’ part is darker than anything inside it. The color of rosettes should be consistent throughout the dragon.

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches.

Charged Rosettes

Each rosette may be a different color, and the rosettes may be brighter than what lies beneath them.

 

Leafy

Category: Display

Leafy creates leaf and flower shapes on the dragon. They may be the same or different. They will have organic, sometimes random, placement (they will not create checkered patterns or artificial/tribal shapes). At minimum, you must show two flowers on the body somewhere (small ‘satellite’ shapes like petals do not count as a separate flower).

Shape Rules

The shape must be easily recognized as a flower or leaf shape. Diamonds or rounded diamonds without any associated petals/flowers will need veins or indents to show they are floral in nature.

Texture Rules

Leafy must have solid edges. The interior may display a gradient or several gradients or solid colors or a mix of these, as long as they follow color rules.

Color Rules

Leafy does not follow elemental color rules and may be any color. It may be one to two colors. The colors may create gradients, solid shapes, or a mix.

foliage3.png foliage4.png

Layering Rules

This marking can go above or beneath other markings. It will not cover top layer markings.

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It may also appear independently on these areas.

Charged Leafy

Charged Leafy may have a third color. You can also add vines, branches, buds, or thorns connecting Leafy together.

foliage5.png

 

 

Detonation

Category: Display

A marking that resembles a firework explosion. It may be any color, so long as it is brighter than what lays beneath it. There will be tendrils and sparks leading out of the center. It may also glow with light and emit real sparks. There is no limit to the number of Detonations on a dragon.

Color Rules

Detonation can be any color, but it must appear to be brighter/glow compared to the area around it. The glow color can be white or a lighter version of the main color.

Layering Rules

The regular Detonation mark follows regular layer rules. However, if you choose for the mark to glow, it may also be used as a light effect.

Shape

Detonation may create a spiral pattern, fan pattern, or any shape recreational fireworks can have. It should be recognizable as a Detonation of some sort. Here are some examples of firework shapes.

detonation1.png

 

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.

Interactions

  • Vibrancy - Can create a second color of Detonations. These can be different bursts or a gradient within one Detonation.
  • Pharaoh - Pharaoh can affect individual sparks of Detonation, as long as the pattern is easy to spot.
  • Mist, Sooty, Wisp, Dust - If both Detonation and one of these traits are charged, then Detonation can create clouds that float off of the dragon's body that match the Charged trait.

Charged Detonation

Charged Detonation may have any number of colors.

Vibrancy

Category: Display

Vibrancy lets you add a color to your dragon’s colors, even if it would normally fall outside of the elemental color scheme. This color can be anything (as such, it will never be recessive unless you really want it to be). This color does not have to obey the brightness rules of that marking (Faded, Monochrome, Albino, Melanism, and Greying will still override this). Vibrancy also does not effect the following traits: Vampire, Origin, Fairy, Wild, Shark, Dancer, Appaloosa, Dust, Tobiano, Pollen, and any color mutations. It can also add a gradient to existing markings. If the markings are separated (such as spots or pharaoh) then they can replace some of the colors as long as it goes in a pattern. If it is multi-layered (such as false eyes and dart frog), then it may affect one layer. It can also affect the base. All traits still need to be visible, so you can’t make fake albinos and whatnot. Let’s look at some examples!

This is a normal fire dragon with a normal palette.It has the markings Spotted, Scorched, and Underbelly.This is the design we’ll be applying Vibrancy to!

Here is a version with black Vibrancy.

The base color has been swapped to black.
Scorched is still there, but a bit darker.
Spotted was left alone.
Underbelly has a gradient that goes from black to orange.–Here is a version with cyan Vibrancy.

All markings are now cyan. Even though scorched normally needs to be darker, cyan Vibrancy allows it to be lighter here.–Here is yellow Vibrancy.

A yellow gradient has been added to the orange underbelly.Some of the scorched ends have been changed to yellow,
with the others left at their original color. This isan example of how even colors in the elementalpalette can change a design!–Here is a violet Vibrancy.

Violet has been added to the wings.The scorched marks on the legs are violet, with the rest staying the same.Some spots are violet instead of yellow. Some spots display a yellow-violet gradient.A violet gradient is on the underbelly (this time it’s horizontal!).

Charged Vibrancy

This allows you to add two colors rather than one.

Koi

Category: Display

Koi creates spots or patterns on your dragon that a koi would have. At minimum, it may just be one spot in one of the colors mentioned below. At maximum, it may affect the whole dragon.

koi3.pngkoi1.png

Color Rules

The mark must use at least one of the following colors, but may use any number of natural koi colors if desired (as long as it is a real-world pattern possibility):

  • Red/Red-orange
  • Black
  • White
  • Blue

 

Shape

Koi can take on any patterns and colors of a real-world koi. This includes any soft edges, gradients, marks, solid edges, and so on that a koi can show. If you’re having trouble putting down a pattern, you can refer to any pattern that appears on koi fish in real life. If there is a photo of a koi with the mark in the real world, then it is an acceptable form of Koi!

Layering Rules

Koi normally follows regular layering rules. All other traits should still be apparent. Koi can optionally be split into two sections--a layer that is a 'base' with only smooth/solid colors and a layer that has the 'marks.' The base may also have holes in the shape of an invisible 'mark' layer. Here is an example of different two-layer style layering with a separate green stripe mark:

koi7.png

Effect on Modifiers & Physical Traits

It may affect modifiers, skin, nails, ears, and similar things where it touches. It can also appear on modifiers that are not touching the marking.It can even create solid areas on these traits (such as making all wing leather solid red, even if a koi pattern is not near it).

Interactions

  • Vibrancy - This may add a color or even replace the required colors of Koi.
  • Spectrum - Spectrum affects layers of Koi individually.

Charged Koi

Charged Koi may use any color from the dragon's elemental color palette, in addition to natural Koi colors. Gradient markings connected to Koi may be treated as their own layer, rather than part of the base.

Capricorn

Category: Modifier

Gives any dragon an Aquatic Tail. On top of that, if the dragon has hind limbs, they may optionally be removed or become Aquatic Limbs. Inspired by Capricorn.

Color Rules

The new tail follows the regular rules of Aquatic Tails.

Modifier, Claw, Leather, and Crest Rules

The new tail follows the regular rules of Aquatic Tails.

Charged Capricorn

Instead of one tail, Charged Capricorn creates two tails. These tails should have the same design, shape, and size. They will both attach in the same spot. Additionally, the dragon may have two large wing-like fins that attach to the back. These will still be fin or sail shaped. This is inspired by Melusine.

Tentacles

Category: Modifier

Creates tentacles on the dragon. They may attach anywhere on the body. They can resemble squid, octopus, or jellyfish tentacles, and are limited to 10. They will only sprout out of flesh areas.

Color Rules

Tentacles will take on the base scale color if they blend in with the body. Their suckers (if they have any) may be any color within the elemental rules. The main tentacles are not affected by color modifiers, but their suckers can be affected.

Modifier, Claw, Leather, and Crest Rules

Tentacles will not affect other claws, leather, crests, or armored areas. However, if a mod would affect the body (such as bearded), it may create a tentacled version.

Charged Tentacles

You may have any number of tentacles.

 

Debris

Category: Modifier

Allows you to put large, artificial objects in your dragon’s design. The debris should cover less than half of the dragon, and all other traits should be visible. They are made of a stone or metal-like substance and will always be attached to the dragon. As an example, you may have a sword stick out of its back. You can have a fence that goes around its neck. You could stick a chair on its back…don’t be too mean to it, though. Earrings, chains, colored glass shards, and horse shoes are all ‘tamer’ types of debris you can use on your dragon. Just make sure that they appear artificial, rather than like gemstones.

Color Rules

As artificial objects, debris may be any color. You may have any traits affect them, as long as the object is clearly artificial and not a normal part of the dragon’s body.

Modifier, Claw, Leather, and Crest Rules

Debris will not affect claws, leather, crests, or armored areas other than piercing them. However, if a mod would affect the body (such as bearded), it may create a physical version with spikes or objects resembling the trait it replaces.

Charged Debris

You may have any amount of debris, as long as all dragon traits are still visible.

 

Split Tail

Category: Modifier

Creates a prong somewhere on the tail that ends in different tips. It can result in up to nine tail tips. It can split at the base of the tail, somewhere in the middle, or both. The tail type should still be apparent. There will be no webbing between the tails unless the dragon also has the Webbed Tail trait.

Color Rules

The new tail follows the regular rules of tails.

Modifier, Claw, Leather, and Crest Rules

If a dragon is completely missing a tail, this trait will not show. If a dragon has a stub from the tailless mutation, it will show. Modifiers which affect normal tails may also affect split tails.The split tail follows the regular rules of tails.

Charged Split Tail

Charged Split Tail has no limit on tail tips. In addition, the tail tips may join back together.

 

Curled

Category: Modifier

Allows you to curl the scales or feathers of your dragon in a fashion similar to wiry fur or a Frillback pigeon. It may affect all of your dragon’s scales or just part of them. Unless affecting the back, it will never be smooth or softly wavy–just curled. It will also hug tightly to the body and never make a large mane.

Color Rules

This will not affect the color of the dragon. It cannot be affected by color modifiers. Display traits may go on top of these scales.

Modifier, Claw, Leather, and Crest Rules

This modifier may affect any area with muscle.

Charged Curled

This allows you to apply a color to the Curled trait. This color must follow elemental color rules. It can be affected by color modifiers. The edge will always be hard. The color will not blend into the body as a gradient. Unless affected by a modifier, it will be one solid color. Display traits still show on top.

 

Seraph

Category: Modifier

Creates wings which attach to one pair of legs or arms. These wings will match the wing genome of whatever the dragon already has. If the dragon is wingless or limbless, you may use feathered Seraph or have the trait not show. These extra wings use regular wing rules for coloring.

Color Rules

The new wings follow the regular rules of wings.

Modifier, Claw, Leather, and Crest Rules

The new wings follow the regular rules of wings.

Charged Seraph

The wings do not have to match the wing type of the dragon. This means that wingless dragons may still have wings attached to their legs.

 

Companion

Category: Modifier

Your dragon gains a second self…literally. A companion can manifest in multiple ways. Here are just a few:

  • A mini-me with simple traits that looks similar to the main dragon.
  • A second head with the same modifiers as the first.
  • A ravenous mouth on its stomach.
  • A living shadow or reflection.
  • Possessed traits, such as a possessed Floral Parasite or Star Pearl.
  • A hand on its tail with a mind of its own.

These entities have wills of their own and do not always form a mental connection with the dragon or their Rider. A mini-me Companion will not give EXP to any characters in an image without its bigger companion present. The relationship between companions, dragons, and Riders varies dramatically and is up for you to decide. Regular companion does not allow for split tails--the dragon will need the trait to be Charged or have the Split Tail trait.

If a dragon is born with a Soulbound Familiar, then the companion can take on the shape of that Familiar instead.

Color Rules

The companion will have the same base colors as its host. You may choose to have modifiers and display traits alter the appearance of the dragon, provided that the same traits are applied to the main dragon somewhere.

Modifier, Claw, Leather, and Crest Rules

It may affect any trait or modifier. If it is a separate entity, it may have any traits that its host has, so long as it resembles the host. You may choose to simplify these traits compared to the host.

Charged Companion

Charged Companion provides the dragon with up to five companions. The companions may take on a different form of companionship. In example, you can combine a belly mouth companion with a hand-for-a-tail. You may also give a dragon four heads, or two shadows. In addition to the number of companions, you can make a charged companion into a conjoined twin. This can allow for things like split tails or multiple limbs.

Multi-limbed

Category: Modifier

Must have at least two above the minimum set of legs for that body type. If Capricorn would reduce this to two, then you will have at least four legs along with the tail. If your dragon is normally quadrupedal, then it would have six legs minimum. Alternatively, you may ‘split’ limbs at the shoulder, elbow, or wrist so that there are two hands/legs coming from one arm. Having many limbs means the posture of your dragon might be a little different--bipedal dragons might walk on their extra set of limbs and appear quadruped and so on.

The Quadruped now has six feet, the Wyvern now has four limbs, and the Wyrm has two limbs at minimum.

Color Rules

The new limbs follow the regular rules of Dragon Limbs.

Modifier, Claw, Leather, and Crest Rules

The new limbs follow the regular rules of Dragon Limbs.

Charged Multi-Limbed

This allows limbs to appear on the tail, back, neck, tongue, or similar appropriate areas. It does not have to appear in pairs when charged. It will not split the tail if a hand is attached to the end. If you choose to use the multiple limbs in a place other than the limb area, then your dragon may have its usual body type. The new limb(s) follow the regular rules of Dragon Limbs.

Engraved

Category: Modifier

Makes a mark on the dragon appear three-dimensional and metallic. It should not stick out dramatically from your dragon like a horn, spine, sail, or wing would. The engravings must be apparent. You may give the engravings a sheen or metallic appearance. Alternatively, it will affect a single trait (which might have multiple colors). In either case, it should be apparent that the trait has more volume now, rather than just appears shiny. Alternatively, you may create a solid-edged marking on the back, belly, or any number of points on the dragon.

Several different types of engravings. They may also go inward.

Color Rules

You may have the engraved trait show bronze, silver, gold, or a desaturated pink instead of its regular color.

Modifier, Claw, Leather, and Crest Rules

This only affects one marking on the dragon.

Charged Engraved

You may have any number of traits be affected by engraved; you may also use any or all of the free marks, even if the dragon has other display traits.

Shimmer

Category: Modifier

This modifier creates a bright shimmer of sparkles on top of a single marking. It should not extend beyond the range of the marking. The affected marking may be any color, even ones outside of elemental color rules. It will not change the colors of the following traits: Vampire, Origin, Fairy, Wild, Shark, Dancer, Zebra, Appaloosa, Dust, Tobiano, Pollen, and any color mutations. It will not have multiple colors in it unless the marking is multi-colored. Alternatively , it may appear as a blended marking on the dragon's back, belly, or any number of points.

Two examples of shimmering.

Color Rules

The shimmering marking may be any color. It requires at least two visible sparkles in order to count as shimmer. ✨

Modifier, Claw, Leather, and Crest Rules

This only affects one marking on the dragon.

Charged Shimmer

The entire dragon, including the base, may be affected by shimmer.

 

Neckfrill

Category: Modifier

Allows you to add a neck frill to your dragon. Here are some examples of neck frills:

The frills will not have spines or thorns unless the referenced species have them. The frills will never resemble a frog throat.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the Neckfrill (in example: using transparent skin to make it clear).

Charged Neckfrill

A Charged Neckfrill may cover up to 75% of the dragon’s body. Below is about 45%, just a little more allowed than usual, but it could go even further.

 

Brawn

Category: Modifier

Causes the ends of at least two of your dragon’s limbs to take on the form of a land vertebrate’s limbs. Paws, reptilian feet, hooves, fingers, or other land vertebrate limbs all work, as long as you choose one species. The limbs must be a pair (IE you can’t have only one forelimb and one hindlimb affected by Brawn). This means that normal Brawn will not be visible on limbless dragons (you do not need to make it recessive in that situation). If there are more than four limbs, it will only draw from one Brawn species and the regular limb type, and they will appear in pairs (like the bottom left example below). You may also give regular limbs pawpads and/or large claws.

Color Rules

This will take on the colors of the base scales. Color modifiers will not affect this. Markings may extend onto it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to add what you could to normal dragon legs (IE: Feathering on the legs).

Charged Brawn

Charged Brawn allows you to mix and match legs as you desire. That means you can have every single leg look different or have a single foot that is different. It also means you can pull from any number of land vertebrates, rather than just one species plus the regular limbs.

Glitch

Category: Modifier

Due to elemental fluctuations, the dragon appears to flicker into odd shapes. The appearance and markings of the dragon should still be apparent. Below is a dragon with glitch and their non-glitched form. How the glitch appears is up to you, but should not affect the physical shape of your dragon! Alternatively, you may have this affect one display/modifier trait dramatically.

-->
Left: pre-glitch. Right: post-glitch.

Here are some examples of Glitches affecting a gray square. Feel free to find inspiration in other glitches!

A Small List of Glitch Ideas:

  • Inverted Colors
  • Static
  • Offset 'Image'
  • Pixellation
  • Color Splitting (such as the left example at top)
  • Datamosh Effect
  • Visual Artifacts
  • Compression Artifacts
  • General Distortion
  • Mosquito Noise Distortion
  • Moiré Patterns
  • Double Images
    Glitches do not have to follow color rules so long as they look glitchy!

Color Rules

This does not typically affect the colors of the dragon. When it does (such as color shifting parts of the dragon), the original colors are still obvious and appear on the majority of the dragon.

Modifier & Physical Trait Interactions

This does not affect physical traits and cannot be affected by modifiers.

Charged Glitch

Charged Glitch may use visual 'glitches' from physical media. Some examples are a marking 'running out of ink' as it goes along the dragon, misaligned halftones/screens, double printing, or similar issues.

 

Disassembly

Category: Modifier

Allows the dragon’s limbs, wings, and sometimes tail or neck to float separately from the body via magic or magnetism. The separations may show the insides of the body, use artificial caps, or close naturally. These limbs cannot attach to the body, though they are fully functional. Only one ‘split’ per limb is allowed. Middle portions of the limb may be removed (such as only having hands/feet for limbs, or no neck for a floating head), as long as the affected traits float where they normally go.

Color Rules

The insides of the dragon must appear similar to actual animals, if you choose to draw them. Elemental effects such as fire or lightning inside of the body can be added once the dragon has mastered the corresponding magic. Artificial caps may be any color.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. No traits can affect Disassembly.

Charged Disassembly

Charged Disassembly allows the dragon’s limbs to be disassembled more than once in any location, as well as the body itself to be split.

Insectified

Category: Modifier

Allows you to add any or all of the following arthropod traits to your dragon:

  • An abdomen
  • Compound eyes
  • Leg Hairs
  • Fly feet
  • Legs that resemble that of an insect’s or arachnid’s (number still limited by body type)
  • A dimpled scale texture (similar to beetle shells)
  • Spinnerets
  • Stingers
  • Antennae
  • Segmented Limbs
  • Mandibles

You may not add insect wings or multiple limbs. All traits of the dragon should still be visible (for example–if replacing limbs with fly feet, another set of limbs should be normal!).


Examples of Insectified:

Color Rules:

This modifier will not change the color of your dragon.


Modifier, Claw, Leather, and Crest Rules

Insectified attributes are considered part of the dragon’s main body. This means you may attach other modifiers or markings to the modifier. At the same time, it will not be affected by color modifiers unless it is affecting wings.

Charged Insectified:

Charged Insectified allows for multiple limbs and a conversion of wings into insect wings. Please note that you still need to use the same number of wings that the dragon is born with!

 

Dazzle

Category: Modifier

This is a color modifier that allows you to pick any hue for any traits as well as the base color. The trait must be able to be affected by modifiers. For traits with two parts like Panda, Dart Frog, and Rosette, the colors must still be distinguishable. Dazzle will not add new gradients to the markings . Dazzle does not effect the following traits: Vampire, Origin, Fairy, Wild, Shark, Dancer, Zebra, Appaloosa, Dust, Tobiano, Pollen, and any color mutations.

Color Rules

It does not follow elemental color rules. The color will not add a gradient to the marking.

Modifier, Claw, Leather, and Crest Rules

If a modifier can be affected by color mods, then you may use Dazzle on them. You can also use Dazzle on wings, minimum markings, claws, hooves, crests, and so on. It will not overwrite mutations.

Charged Dazzle

Charged Dazzle allows you to affect all display traits, including ones which normally can’t be changed by color modifiers.

 

Aegis

Category: Modifier

Element: Fire | Rarity: Rare

Allows your dragon to have a hard underbelly or protective scales around a weak point. It may be colored differently from the rest of the body, display a gradient, and/or have markings extend to it. It follows regular elemental coloring rules. There are two styles of Aegis:

  1. Style One: Focused on the underbelly, it may look similar to a Rattlesnake’s belly scales, Bedriaga’s Rock Lizard body scales, and similar creatures. The ridges may overlap.
  2. Style Two: The scales cover significantly less space than version one (no more than 20% of the dragon), but they may be anywhere, and they offer far more shielding. The scales are much sharper and jut out at odd angles. At least part of it must be clearly scale-shaped and in line with the body, even if it becomes gem-like. For metal element, silver scales may be used in place of gemstones.

Range

The different types of Aegis have different ranges, along with sizes!

Left: Type One | Right: Type Two

Type One may present across the dragon's entire underside, with the exception of being on top of leather, webbing, bone, Pollen, and similar things. dark red represents the minimum area, while bright red represents the maximum range. The minimum may be anywhere within the red range, as long as it's symmetrical and goes along the bottom line of the dragon. In example, you can choose to only have the Aegis on the tail or undersides of the legs, as long as there is enough coverage.

Type Two has the scales focused much tighter, but has the benefit of being able to grow anywhere. The shapes on the right side simply show the size required--you may place it anywhere on the dragon. At least some parts of it should resemble regular scale shapes. This type does not need to be symmetrical.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it. It will either be a solid color or have a gradient between two colors. For version two, it may resemble the dragon's gemstone, although it will be a solid color without extra traits (no transparency).

Layering

You may place display traits on top. They will show the same as they do on other scales, although highly textured scales might obscure the shape. You may also place it under the Aegis scales, with part of the mark showing. The minimum of the mark must still be met, and Aegis can't completely cover the Display trait. When placed near other modifiers, the modifiers still need to be visible. It won't hide modifier traits completely.

Shape

Type One must be symmetrical and centered on the baseline of the dragon. It may have splits/holes.

Type Two may be anywhere, but it must be a continuous shape. Any stray scales should be close to the main mark. It does not need to be symmetrical.

Special Interactions

  • Accents - Type One can have the edge of each scale affected by Accents. Type Two is not affected by accents.
  • Skittertint - Skittertint cannot dye Aegis.
  • Scalestain - Scalestain may adjust the scales into cosmetic shapes. The scales will still originate from the same area.
  • Loremark/Tattered - When injured or affected by Loremark/Tattered, flesh will show beneath. Tattered may also create cracks in the Aegis or large areas where the scales no longer grow.
  • Surgical Kit - This trait cannot be removed with a Surgical Kit.
  • Pharaoh - Type One may have alternating scale patterns according to the pharaoh pattern/colors.
  • Transparent Skin - This turns the Aegis plating into glass-like scales where it shows. Under the Aegis, Transparent Skin follows normal design rules.
  • Monstrous Body - Dragons with Aegis do not need to show Monstrous effects.
  • Pollen - Aegis will not grow in areas affected by Pollen. Unless Pollen is charged, it will still show somewhere else in the design.
  • Extensions - Extensions dramatically increases the scale length of Type One. They can jut out dramatically from the dragon, just like spines.

Charged Aegis

A Charged Aegis may use colors of any element. Type One is still limited to a solid color or a gradient between two colors. Type Two Aegis may cover up to 40% of the dragon and greatly protrude.

Double Crest

Category: Modifier

The dragon has two crest genes, rather than one. You may choose any crest that the dragon does not already have (other than ‘no crest’). Here are several examples:

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

The crests still follow normal crest rules. However, you may choose for each crest to have different colors / treat them as separate crests.

Charged Double Crest

A Charged Double Crest becomes a triple crest.

Star Pearl

Category: Modifier

Creates a physical orb, simple lantern, or stellated polyhedra. It can be embedded in the dragon, float beside it, or detach at will. It can disappear when it’s not being used. A dragon is able to sense the area around the Star Pearl, even if said area is not within view. If separate too far from its dragon, the Star Pearl will flicker out and return to the dragon. It does not have a will of its own; It instead serves as a simple and movable eye for them.

Color Rules

It must follow elemental color rules. You may allow display traits to affect it.

Modifier & Physical Trait Interactions

This does not affect the colors of Physical Traits. You may use Modifier traits to change the traits of the pearl (in example: dorsal spines adding spines to it). In addition, it may have a soft glow even without Bioluminescence present. Only lantern-type pearls may be transparent/translucent unless the traits are present on the dragon.

Charged Star Pearl

Charged Star Pearl will create two pearls instead of one.

 

Spectrum

Category: Modifier

Spectrum modifies one display or modifier trait (that can be affected by color modifiers) and applies a smooth gradient to it. It will always affect the whole marking. It should only follow gradient orders that normal light would (red-orange-yellow-green-blue-indigo-violet). Saturation and brightness may also change (such as a light color to dark gray), as long as it is a smooth gradient and does not double back. Instead of using it on a display or modifier trait, you may instead change the base scale colors.

Color Rules

A transition must be clear, even with markings on top of it or space between parts of the marking. It can start from one color and end up at the other, but will NOT create bars of one color or loop back. It does not have to go the full spectrum of light, either. The colors should appear to be a smooth gradient. Here are some examples of correct and incorrect Spectrums:

Different Angles

Here are some examples of different types of spectrums.

Modifier, Claw, Leather, and Crest Rules

If a modifier can be affected by color mods, then you may use spectrum on them. You can also use spectrum on wings, minimum markings, claws, hooves, tufts of fur, and so on. These spectrum colors must match the spectrum on the flow of the body.

Charged Spectrum

Charged Spectrum may affect two markings instead of one. Each marking may use its own color palette.

 

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